3D Education: Life-Long Learning Thanks to Virtual Reality?

Written by Hrvoje Prpic, Trillenium CEO

Lately, I’ve written a lot about how virtual reality is invading many different industries, such as retail and travel, fashion, and even sports.

However, they are not the only ones. There’s also one interesting (and highly useful) industry which, regardless of its “early tech adopter” label, is likewise being transformed into something more attractive for young generations. Yes, it’seducation.

Sadly, due to its dull institutional rules (or maybe apathy?), education seems to be one of the last sectors to be fully transformed by technology. I’ve seen some very good examples though, but it’s going way too slow and only the most advanced countries are able to keep up.

Synergy that will transform the way we live

Looking on the bright side, it’s making me happy to see virtual reality is finally being perceived in different ways (mostly positive), and it’s ditching its gaming roots. The reason I say this is because I myself am creating the 3D social platform where virtual reality is going far beyond gaming — it’ll include shopping and socializing too.

Luckily, thanks to technology development, the potential of virtual reality is clearly visible every day, and I’m hoping to see it embrace education, too. That can help students in many different ways. For example, a large group of learners will be able to interact with each other in 3D environments as well as with the objects inside. I’ve come upon an example where astronomy students learn about the solar system by being physically engaged with the objects, and able to see stars, comets, and even move planets. Furthermore, medicine students in UK can now use VR to try surgery simulations and see 3D images of the human body.

So, it’s obvious virtual reality and education will bring the kind of synergy that can and will transform our lives, and I am more than excited to seeing it happen!

This immersive way of learning is taking education to another level, making it more attractive, easily accessible, and most importantly, it creates a desire for a life-long learning. Although it’s still not adopting all the technology changes, we can see some progress in this field — digital and blended, but also game-based learning, are already changing the way kids learn nowadays.

Now we have to make it worldwide accessible and then step into another level — virtual reality.

James Corbett, the managing director of MissionV, recently shared these interesting words:

We are getting ready to take the next step by supporting schools that will invest in head-mounted displays like the Oculus Rift. We are in no doubt now that virtual reality will become an ever more important part of education.
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