Two Bit Circus VR
Oct 30, 2015 · 3 min read

Two Bit Circus Technology Powers World’s First VR Synced Theatrical Film Debut

Two Bit Circus VR provided the underlying technology making the world’s first VR synced theatrical film possible.

October 29th, 2015 (Los Angeles) In mid-October, a virtual reality horror experience called “ Parallaxed” debuted in San Francisco at The Eric Quezada Center for Culture and Politics. The film was played on over 20 Gear VR headsets that were wirelessly tethered together, syncing the attendees viewing experience and making it the world’s 1st VR synced theatrical screening. The underlying technology was developed by our VR team at Two Bit Circus, who recently upgraded our VR syncing solution.

The virtual reality syncing platform created by Two Bit Circus VR was originally made using single Bluetooth connections, allowing multiple VR headsets to view the same piece of content together. Shortly after its inception, the technology was invigorated to run off of a locally networked WiFi broadcast, operating at a higher frequency. This gave the syncing system the ability to playback virtual reality experiences with fewer errors and at a broader distance. This makes the connection more robust, reliable, and scalable.

“At Two Bit Circus, we developed a system that is able to sync an unlimited number of Gear VR headsets. VR is kind of isolating. We’re trying to bring people a more social experience. — Aaron Thomen, Lead Engineer at Two Bit Circus VR.”

During the debut, attendees sat down on swivel chairs with 5.1 surround sound speakers positioned in the corners of the room. After putting on Gear VR headsets, the horror film, produced by Premo VR, was triggered remotely with the press of one of the buttons on the Two­​​​​​​​​​​​​​​​​​​ Bit Circus Sync Box.

“This is a huge first for the world of VR cinema,” said Keegan Kuhn, Parallaxed Co-Director and Cinematographer. “We are first to bring the 360 virtual reality experience directly to the hands of movie watchers who’ve been waiting for some sort of action to come from all the buzz around the capabilities of virtual reality video and movies.” The results included some powerful reactions shown in the video linked below.

To learn more about our Virtual Reality work, follow us on Twitter.

Additional Links about Two Bit Circus VR:

Two Bit Circus Raises $6.5 Million In Series A Funding

Virtual reality offers NBA and NFL fans a more immersive experience — an interview with Nancy Bennett of Two Bit Circus:

###

Two Bit Circus VR is part of Two Bit Circus, llc: an experiential entertainment company located in downtown Los Angeles who recently raised $6.5 million in Series A funding. Clients have included the NFL, NBA, IndyCar, Samsung, Verizon, the United States Olympic Committee, and many more.

Two Bit Circus VR

Written by

Engineering Entertainment | 360 3D VR cinematic motion fun and more