This sounds awesome. Great potential for a more story driven RPG. Maybe cards for the quests. So they are randdomly generated and everyone is just a character in the story. I really like the idea of getting the opportunity to explain why this quest gives me this attribute. The quests feel like lessons to me and the consequence quests(?) like mistakes. The mistakes illuminating something that I shouldn’t do again. A reminder not to open door A anymore. Thanks for sharing your thoughts!