luke wYou’re Gonna Have to Serve Somebody: A Brief Critique of The Excavation of Hob’s BarrowI’ve been thinking a lot about the kind of horror that lingers with you. A crow squawks. Somewhere in your empty house, a door closes.Apr 21, 2023Apr 21, 2023
luke wInscryption, and The Games That Matter MoreSpoilers for Inscryption follow.Jan 8, 2023Jan 8, 2023
luke wI Have Some Nice Things To Say About Pokémon's Game Design :)Hey. How have you been? Holding up OK? Good. I’m pretty good. I just played Pokémon Silver again and I think it’s maybe one of the best…Sep 10, 2022Sep 10, 2022
luke wFinding Meaning in Outer WildsBIG ol’ spoilers for Outer Wilds below.Sep 10, 20212Sep 10, 20212
luke wCycles Within Cycles: The Last of Us Part IIBefore we get into this, we should talk about the ending in The Last of Us.Jul 30, 2021Jul 30, 2021
luke wBatman: Arkham Asylum and the End of an EraDid you hear? They’re making a new Batman movie.Sep 5, 2020Sep 5, 2020
luke wStar Wars: Dark Forces and the Lessons Learned from Doom ClonesSay what you will about running a blog in 2020, but there’s something liberating about not feeling like you’re beholden to anything.Aug 21, 2020Aug 21, 2020
luke wDisco Elysium and the Power Of System-Driven StorytellingOver the last decade in game design, there’s been a tendency to consider game systems and game narratives as warring factions.Aug 14, 2020Aug 14, 2020
luke wPathologic and the Burden of PerfectionMore and more these days, I find myself recommending games that aren’t perfect.Aug 7, 2020Aug 7, 2020
luke wThe School Bell Rings: A Brief Critique of The Friends of Ringo IshikawaRingo Ishikawa immediately feels like a familiar face.Dec 20, 2019Dec 20, 2019