For quite a long time, all my immersive designs were only concepts, not related to any real product. Thanks to my full-time job, I didn’t have to worry about paying my bills and jumping on every gig. It gave me much more freedom to learn and explore useful, exciting, and interesting things. During the first three years, I had a few gigs, but they were mostly about augmented reality interactions, which are less challenging than VR/MR.

Everything changed during spring 2020, when I left my position as lead designer at the company where I spent >4 years and started my journey as a consultant. I know it’s not the best timing :) My laser-targeted focus is helping me to keep myself +100% busy. …


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First, I have to admit that I do have a basic understanding of music theory. I finished a seven-year piano course. Also, I’ve handled guitars and the ukulele but never played a full song. Yes, I’m ashamed of it. Anyway, I consider understanding the order of notes as a good foundation to build VR music instruments.

My main goal was to explore hand interactions. Also, I wanted to see how receiving immediate pleasurable sound feedback affected the experience as a whole.

To make the entire process efficient, I had to sacrifice something. I knew that I would never release or share my Unity project. Therefore code and whole set up were only good enough for testing and iterating faster. I decided I would not make any custom models and use only default 3D objects from Unity for all the scenes. …


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I and my wife, who is an architect and interior designer, quite often discuss ideas, concepts and our ongoing projects. We were constantly coming back to the idea of how interior design might adapt to mixed reality (MR) technology and how new technologies can change our homes in general.

Another time during a morning coffee, we thought that it would be cool to make a series of concepts about an ideal shelter for quarantine, obviously including mixed reality and other hot technologies.

Our main goal was to identify how technologies of the future can change the way we interact with our environment. …


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Intro

First, thank you all for your support and positive feedback about my latest MR/AR concepts. I’ve received many messages and questions on what tools I used. Therefore, I decided to make a tutorial. Then, I realized that it’s not magic. All the tricks I’m using are quite basic, and there are plenty of great tutorials where you can learn all of them. Therefore, I decided to describe my workflow step by step, from start to the end, explaining my approach and pointing to tutorials that dive deeper into specific features.

As an example, I decided to create an MR concept for a book store. I love real book stores. I can easily spend hours sitting in a corner behind a pile of books and just flipping through them. Once, my sister gave my wife and me a gift from Airbnb experiences called “Night in a book store”. Can you imagine how disappointed we were when they told us that it was not for a whole night but only till midnight? …


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For those of you who didn’t know Anastasia Ku is an editor of Inborn Experience. So if you have any questions related publication or want to submit your article feel free to drop her a line on Twitter.

You have a lot of experience in UX, and especially user research. Did you have a chance to apply it to VR?

Yeah! I have always been curious about VR experiences, and how VR research methodologies differ from the more traditional 2D ones. This curiosity helped me to get involved in a number of VR projects as a UX designer and researcher. …


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I know that you are a co-founder of digital agencies BRAINZ and BRAINZ VR with more than 10 years of experience in digital marketing. What else I missed?

I’ve spent all of my time with BRAINZ since it was born as our middle school idea with a bunch of friends to start a game development studio :) We built a couple of game prototypes where I learned a lot about 3D development but soon switched to developing interactive microsites just as a matter of coincidence. I got together with Štěpán Kleník and we established BRAINZ in 2008 as a full service creative digital agency. In 2016, we decided to start another creative studio, specializing in immersive technologies and BRAINZ VR was born. In the beginning, I used to focus on interactive Flash microsites for clients like ŠKODA AUTO, IKEA, Pepsi and others where I learned a lot about the digital production process and different technologies. …


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You are a Design Operations Director, UX Designer on Minsar (ex Minsight). Can you give a short introduction to what it is?

First of all, I want to start by saying that I had the chance to be hired at the very beginning of the company. I was the third employee, which is unfortunately quite rare for UX Designers profiles. The two founders wanted a product driven by User eXperience matters and gave me the freedom to define how I would be working in the company. An amazing opportunity for a UX Designer!

Basically, I’m in charge of the whole User eXperience and Customer Journey. I make sure our interfaces are easy to use, intuitive and that the entire user flow is smooth. As Design Ops Director, I define the design workflow inside the company, prioritize features or improvements we have to develop with the CTO, and finally I run the design team to make sure they work in the best conditions as possible and that their productions are well implemented in our products. …


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You are a UX Design Lead at Gravity Sketch. Can you give a short introduction to what it is?

My work focuses on overall user experience of the apps we develop at Gravity Sketch. It includes various tasks such as user research and analysis, onboarding documentation, and UX/UI design for app development. Quality assurance in design perspective is also an important part of my job.

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Created using Gravity Sketch

Who else is on your team?

I am a part of the Product Development team. …


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I know that you are a Creative Director and founder of BRIOVR. Is that right?

Yes. I am the Co-Founder and Creative Director behind BRIOVR. I am also a Partner of the company that owns BRIOVR, known as SPINVR.

How did you get into VR field?

I started my career as a professional digital artist. I have worked at several visual effects studios around the world, including Weta Digital and SPINVFX, which is now the sister company of SPINVR, in addition to the gaming industry. …


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So, you are a co-founder of VRgineers. Is that right?

Yeah, I’m one of the co-founders.

What makes your headset XTAL so unique? Is it a resolution?

Let’s say: it’s the best visual experience. It simply gives the best clarity of the picture.

Can not disagree. Last week I specially went to Techocon to try it, and I must say that a picture was very crisp. It took some time to adjust it, but it felt pretty good. It definitely looks bulkier that feels.

We spent a lot of time to make it balanced and comfortable. Also, I can not share a lot for now, but I can say that the next generation will be even better. …

About

Volodymyr Kurbatov

Product Designer (AI, VR, AR). Creator of Inborn Experience.

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