Usually before evaluating any technology choice it’s a good to have requirements in place to pick the right tool for the job (or the shiniest tool for the job). Do you have requirements, you ask, yes — Pong. I want to start with a simple prototype of Pong, because I have 0 game development experience (actually, not true I did build BlackJack, Tic-Tac-Toe and Rock Paper Scissors Spock Lizard games in Ruby).
In addition Tobias Hermann offers many praises for the functional approach to game programming in Elm. It’s also been that inspiration to things like Redux. The Elm language is very interesting and I want to come back to it, but it looks like currently there is no set “Game Engine” or any other support library in Elm — everything is do-it-yourself.
- Phaser —“A fast, fun and free open source HTML5 game framework”, looks like it has many features, ooh Opal support.
- Pixi.js — “2D webGL renderer with canvas fallback”, its fast?!
So, my plan over the next few posts to experiment with these game frameworks and share my experiences.