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The International 2019 was took held in the Mercedes-Benz Arena in Shanghai and witnessed a footfall of 18000.

Over the past decade, ESports has made tremendous strides in evolving from an underground culture to a mainstream industry. This community is a worldwide phenomenon, with countries such as Germany, China, Russia, and South Korea investing heavily in the development of professional esports players and infrastructure. In fact, in November 2019, League of Legends’ World Championship was watched by almost 100 million viewers with a peak of 44 million concurrent viewers tuning in for the finals. Yet, the esports industry is very much in its infancy in terms of organization, business opportunity, and mainstream appeal. Traditional sports powerhouses and celebrities are investing heavily in infrastructure and development of professional esports athletes and teams. Some of these include Dallas Mavericks’ owner Mark Cuban, oil magnate Kenneth Hersh, Dallas Cowboys’ owner Jerry Jones, former soccer player David Beckham, music artists Drake and Steve Aoki among many others are investing in esports teams and developing community infrastructure, bringing gaming culture and viewership to the masses. This article provides a survey of the esports landscape, what it is, how the franchising model has brought stability and structure to this new industry. …

The last time Indian hyperlocal startups rose to fame was somewhere between 2013 and 2016, with more than 50 investment deals totaling slightly over $500M . But 2016 was an year of bloodbath. Most shops shut down, some were acquired by others and a few decided to brace for the impact. Deep discounting coupled with poor unit economics was thought to be the cause. The sector saw 36 M&A deals between 2013–2018 worth $102 million. Since then, a lot has changed. Increased smartphone and internet penetration thanks to Xiaomi and Jio respectively, hyperlocal delivery is back for a second round, with investors pouring in money, and this time even more. In 2017 and 2018 combined, an upwards of $2B had come into the sector. With 2019 coming to an end, this figure goes up roughly by a $1B. Will there be another crash or a takeoff this time around? …

Video gaming is one of, if not the biggest avenues of entertainment in current times. It has evolved into this mammoth industry that directly rivals the movie industry. The reboot of the popular PC game Call of Duty Modern Warfare raked $600mn within just 3 days of its release. More people are playing more games than ever as newer trends have given rise to a whole new generation of ‘cyber-athletes’ and E-sports. People have taken to watching others play games so much so that E-sports might be an event in the Olympics by 2024. Almost every major tech giant is already in or trying to solve the puzzle of video games. This has grown into an ecosystem after the spread of the internet and mobile. …


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