Sparks, KeyPoses, & Screenshake: How Animation can Boost Engagement

Peter Venoit
Jul 22, 2017 · 2 min read
Animation Talk Cover
Animation Talk Cover

I had the opportunity to give a talk on Animation and how it relates to creating amazing User Experiences! My goal was to show how animation can be included in initial design talks for all disciplines and practical ways of communicating about it.

Click Here for full presentation slides & Resources

I was pretty nervous but super excited to share my thoughts on how animation is a great tool to make things better. If you have any feedback or constructive criticism, please leave a comment below!

Sample Slides:

Principles of Game Animation
Principles of Game Animation
  • Taking inspiration and insight from the years of experiences of legends before me (such Frank and Ollie’s Illusion of Life), this just a new way of looking at that older information. The only update being “Responsiveness” which refers to a game being interactive.
Animation Employment help
Animation Employment help
Design Context Questions
Design Context Questions

Originally published at LightHeart Labs.

Peter Venoit

Written by

Fun Engineer: Motion Designer, Animator, & Game Developer.

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