Red Faction Guerrilla Analysis

Vincent Blatt
3 min readNov 26, 2018

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For this week’s game analysis I will be discussing Red Faction: Guerrilla ReMARStered . RFGR is a remastering of red faction Guerrilla that came out back on the 360 and PS3. It includes better graphics, better audio, and all the DLC bundled inside. I was a massive fan of the original Red Faction Guerrilla even if it did fly under a lot of people’s radars, so I decided to pick this one up and replay through it.

To this day I still believe that Red Faction Guerrilla has one of the best destruction engines in a game and the way they implement it into the story and gameplay is wonderfully done. The main gameplay of Red faction Guerrilla involves the player going around mars blowing up EDF buildings and marked targets to help the Red faction rebel against the oppressors. The game basically involves a gameplay loop of enter a new sector (of which there are 6 total on the map) destroy high importance target buildings or do side missions (of which there are ton and I will go over) to decrease the enemy hold on the sector which in effect opens up the main missions for you to accomplish. Once enemy hold is reduced to zero you will get the chance to do a liberation mission which if successful will liberate that sector from EDF control and you will be allowed to move onto the new sector. The game doesn’t hold your hand by any means. After the first sector is liberated you are free to approach anything however you like. You can play sneaky and sneak up on high importance buildings, plant remote charges, get out, and then detonate them. Or you can charge in with a heavy vehicle and try to blow the place up with brute force or rock launchers if you have them. As the name of the game suggests though, you are part of a Guerrilla faction going up against ta planet wide military. So more times than not the odds will heavily be against you. That’s why its best to play this game in a hit and run way in my opinion cause otherwise you will be swarmed with 30+ soldiers all shooting at you, and even on normal difficulty your chances of escaping alive are slim to none depending on how deep you are and how important that target is that you are trying to blow up.

The story takes a backseat throughout most of the game but its still an okay story in my opinion. You play as Alex Mason, a man who just immigrated from Earth to Mars to find work with his brother who has been station on Mars for some time now. He gets you a mining job and as your working, your brother tries to convince you to join the Red Faction with him. At first Alex declines but after the EDF find his brother and gun him down, Alex decides to join up and get revenge for his brother. Most of the story is based on this simple premise for about 80% of the game until the end where the story starts to get a bit more interesting with rival factions and cooperation to take down the bigger enemy. The Side missions in this game are also well done in my opinion. There’s a great variety of them to keep things interesting since you will be doing the often to unlock the main missions and decrease EDF control on an area. They can range from Freeing captured Red Faction members and bringing them back to a safe house, trying to out drive the EDF in a captured vehicle, blow up a designated building in the desired time, or walking around in a giant mech suit trying to get EDF property damage as high as possible.

This game may have been overlooked as many but it’s still a very nice game and has a special place in my heart and I was excited when I first heard they were remastering it. It’s definitely a game you should check out if you enjoy physics and destruction based engines with a nice challenging gameplay of having the odds stacked up against you.

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