Day 20 — Locator (BAEfinder)
My design for a locator app which allows lovers to keep track of their distance from one another.
My design has two primary pages: one for when the two users are next to each other (BAEtime) and one when they are apart (BAEfinder).
The BAEtime view focuses on the couple’s location, represented by a heart along with a sweet message (“Together at last!”). The surrounding portions of the map are covered in a pink transparency to help focus on the couple’s current, shared location. The color scheme in general is light, leaning heavily on pinks to convey a “love” theme.
At the bottom of the screen, the car icon (used for driving directions) is grayed out, as directions are not necessary with the two users being in the same place. Next to that is the Love Tap button. While the couple is together, this button fills up every hour. In the screen above, the couple has been in proximity for 3+ hours, thus storing 3 Love Taps. The last icon allows users to quickly call their partner.
When partners are apart, the app defaults to the BAEtracker view. Here, users can see exactly how far apart they are, both in straight distance as well as driving time.
Tapping the car icon at the bottom of the screen will launch a maps app to offer turn-by-turn driving directions.
The Love Tap button, which stores up charges based on how long users were together in BAEtime, can now be used to send Love Taps (virtual hugs, similar to Facebook pokes).
The top of the screen offers simple metrics of when the last time both partners were together as well as any timezone differences.
This is the most fun I’ve had with a design yet. The premise is silly, which kept me in a light and goofy sort of mood while designing it.
Locator apps which let you track others are inherently intrusive. I named my app BAEfinder instead BAEtracker as the latter sounds a bit more creepy; the idea of “finding” someone sounds less intrusive than “tracking” even if “tracking” is a more accurate description of what the app does.
The Love Tap button is probably the most interesting part of my design. It gamifies spending time together, as users are building up a sort of currency. However, the idea is a bit half-baked — I needed to spend more time to hammer out exactly what users were spending those Love Taps on. I settled on a poke system, but there’s much more that could be done.
The header on the BAEfinder view came about when I realized I had too much empty space at the top of the screen. I hate designing this way, as I never feel good about these decisions. I should have figured out something to do with this space during the planning stage. Instead, it snuck up on me as I was completing the wireframe.
I already had the idea for displaying timezone differences, but I pictured that appearing when you tap on your partner’s smiley on the map (along with other metrics). However, with so much screen real estate being given to worthless information (areas of the map 1,000 miles away from either of the users) I decided to throw on a header box with basic stats.
Ultimately, I’m happy with my design and the general idea behind it. If I didn’t have such concerns about privacy and intrusiveness, I would consider developing this further.