Michel SabbaghTaking A Look(ing Glass) at Thief: Deadly Shadows… 15 Years LaterHolding a key, you may infer the existence of a lock. However, do not make the mistake of assuming that yours is the only key. — Handbook…May 21, 2019May 21, 2019
Michel SabbaghHail to the Queen: Guide-nines for Superlative Female CharacterizationLet this Ace preface this article by making the following declaration: I like female characters. I especially love those full-fledged.Mar 5, 2019Mar 5, 2019
Michel SabbaghSpread Your Wings: Forging a Distinctive Brand and Identity as a Creative TalentWrite what you know. Draw what you see. Compose what you hear.Jan 24, 2019Jan 24, 2019
Michel SabbaghTake It All In: Imbuing Video Games With a Potent AtmosphereWhen it comes to engrossing the participant into a work of art, one of the most efficacious concepts a creative talent can leverage to have…Jun 21, 2018Jun 21, 2018
Michel SabbaghHere Be Monsters: Producing Tangibly Minatory Creatures in Video GamesEver since they first began making sense of the world they inhabited and their very purpose on it, humans have been exposed to various…May 21, 2018May 21, 2018
Michel SabbaghWelcome Home: Becoming Part Of The Family After A Decade Of EnamormentMarch 5th, 2008.Mar 5, 2018Mar 5, 2018
Michel SabbaghTools of Destruction: creating the perfect shooter firearmShooters are a dime a dozen these days. Each and every one of them gives the player a chance to be let loose in a virtual environment and…Apr 12, 2017Apr 12, 2017
Michel SabbaghSmooth Operator: designing a fluid and handy FPS movement modelEver since its widespread popularization in the early 1990s, the first-person shooter has developed a reputation for delivering…Apr 3, 2017Apr 3, 2017
Michel SabbaghHow to design formidable and unforgettable video game enemiesIn order to fully enjoy a video game, the player has to expect a certain level of challenge that will put his/her skills to the test while…Mar 27, 2017Mar 27, 2017
Michel SabbaghA Tale of Two Open-Worlds: comparing “exploration” and “activity” sandboxesEver since Ultima (1981) dabbled with the concept of a huge overworld for the player to explore, the idea of a wide open space that could…Mar 21, 2017Mar 21, 2017