Top 10 skyrim quests
10. Find arvak’s skull
Two words: Skeleton. Horse! It’s simple to get and Epic to have! Summon Arvak, the loyal horse from the realm of trapped souls, and ride him across Skyrim!
The only downside is the amount of time he has until he disappears. He is a summoned creature after all.
9. The Haunted House
Whenever they give a mission, you will always get something epic at the end! In this particular quest, you will get to a hidden shrine, way in the back room.
Also, the house itself looks creepy after you get inside. I love the little Easter-egg with the chairs on the table.
8. Discerning the Transmundane
P.S. If someone makes a mod and gives you the possibility of rebuilding the city, it would be the most Brilliant mod ever! Let me know if such a mod exists yet.
6. The mind of madness
I mean, come on. You are inside the mind of a dead, homicidal, insane monarch! Also, the daedric artifact you get at the end is brilliant.
5. Hail Sithis!
This quest is all worth it just because you can talk with the king, your target. He is so likable, not even resisting or begging for his life. The most noble, fair and remarkably at-peace-with-himself character I met in all my endeavors.
What I still don’t get is why is he the only one who seems genuinely tired of fighting.
4. Dragon main quest
The Main Dragonborn Storyline takes players from Skyrim on an adventure to the distant island of Solstheim and even into the twisted realm of the Daedric Prince, Hermaeus Mora. Your skills will be tested as you uncover the mystery surrounding the rogue Dragon Priest, Miraak, the first of the Dragonborn. In order to begin the Main Dragonborn Storyline, players must have completed Skyrim’s main storyline up to The Horn of Jurgen Windcaller. Players can either wait until they are accosted by two cultists in Skyrim that will ask if you are the Dragonborn, whereupon defeating them will yield a clue as to their motives — or players can simply head to Windhelm and take a boat to the island of Solstheim. For either method, encountering the cultists will begin the Dragonborn Main Quest Line.
3. Skyrim civil war
These quests tie in to the Skyrim Civil War between the Stormcloaks and the Imperials. You will be first given the choice to choose between the two sides right after the Unbound quest, depending on whether you followed Hadvar (an Imperial) or Ralof (a Stormcloak) to your next location. However, you’re not actually locked in until later when you’re asked to swear fealty to one side or the other. Personally, I chose to side with the Stormcloaks, because I find the Imperial rule to be annoying, since people aren’t free to praise Talos or any other God that they want to.
2. Lost to the Ages
Another quest that had to do with the Dwemer. You are searching for a secret forge, lost and grand, built deep inside the earth, close to the magma. All this in the name of archaeology.
At the forge you can craft one of the 3 special items. I chose a staff that could summon a robot to fight for me for 60 seconds. Totally worth it.
Now, this one is my all time favorite, because there is nothing better than a war between vampires and vampire hunters, especially in a game like this one. This quest is a DLC pack for Skyrim, the pecial edition, and upon doing so, you can unlock two new areas, and a whole new set of armor, weapons, and powers, so it is pretty much one of the best deals in video game history I have ever seen.