Providing Gamers with Liquidity

For some games at one point or another, every gamer asks themselves the same question, “Now what?” Whether the maximum level has been reached, every corner of the world has been explored, or every item has been collected, games eventually reach a point where the player has completed everything there is to be achieved. From there, the player has two options. They can stick with the game in hopes that new content will be implemented by the developers, or forfeit their progress and triumphs in favour of a new game, where they must start from scratch, like everyone else.

Through this approach, gamers are forced to essentially abandon their hundreds of hours of progress when they decide they’ve gotten the most out of a game in favour of a new one. While some gamers enjoy a sense of personal achievement from beating games in their entirety, others feel as if their time in previous games has essentially been wasted.

With Chimaera, however, gamers aren’t crippled by these sunk costs. Games running on top of the Chimaera protocol give players real and proven ownership of their virtual items and characters. These items are registered on the Chimaera blockchain, and transferable to other players anywhere in the world.

In this environment, players maintain liquidity of their assets and labours. If one chooses to migrate over to a new game, they can liquidate their top-level character, collection of rare items, and in-game riches to CHI or other circulating cryptocurrencies. From there, players can purchase in-game items, currencies, or characters in whichever game they choose to migrate to. Beyond this, they could even trade their items from one game directly to another player for items in another game.

The early stages of many games often require copious amounts of “grinding” — repetitive, laborious, and mundane tasks in order to progress. With this newfound liquidity, players who prefer not to participate in this work can bypass early stages through the fruits of their previous successes. In competitive virtual environments, a player could essentially swap out their highly competitive character for that in another game, thus allowing highly skilled gamers to participate at top levels throughout multiple games without having to complete dozens or even hundreds of hours of grinding.

In the South Park episode “Make Love, Not Warcraft”, the boys spend 21 hours a day grinding and killing wild boars in the forest in order to level-up

While content in any given game is finite, the content throughout games as a whole is near infinite. Through this system, players can bypass the potentially boring, tedious stages of games to experience the thrilling gameplay found at higher levels. Through this system, players have the ability to take in exponentially more content than ever before. The real world equivalent to this development would be a global citizenship where travelers are free to experience the best every country has to offer without the hassles traditionally attributed to getting to and navigating through every country.

Additionally, players looking to take a break from video games even have the potential to cash out. With real and uncheatable ownership of virtual assets, real-world value can be assigned in the virtual, free market economy to different entities within a game. Players will see real-world gains from their virtual labours and successes. Consequently, time spent in games is isn’t wasted. Beyond the recreational enjoyment of video games, players will see value attached to every completed quest, every duel they win, and every artifact they discover.

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