Part of this projects appeal and immersion comes from the rules as well as the looks. All the bells and whistles can look great but if the players don’t know how to interact with each other, and safely, then the looks mean nothing.

My goal for the rules were to…

Its the 2nd week of Game Design, We had to set up a client meeting with our student coordinator Steph. This begins the mark for our 2nd GDS230 project.

Before we began our meeting, a few key points were needed to be addressed during the meeting so we all had…

This is a postmortem detailing the process and execution of our game designed to facilitate orientation students. This document will list through what went right and what went wrong and a conclusion to summarise the project.

What Went Right:

Research: A lot of research went into the design process for…

Well the 13 weeks are up. It was an intense last few weeks but our team was able to deliver a playable game. Although the game unfortunately went through a few redesigns and scope backs and the last moments, I’m happy with what the outcome was.

In this Postmortem, I’ll…

Break time is over and it’s time to return to the fold. This trimester we’ve all been tasked already with 2 seperate project to work on immediately. The first, building a controller and then using it for a game, wasn’t really triggering any eagerness or interest at first mainly due…

Zachary Croslow

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