Zachary CroslowWarriors Code Of ConductPart of this projects appeal and immersion comes from the rules as well as the looks. All the bells and whistles can look great but if the…Dec 18, 2017Dec 18, 2017
Zachary CroslowWeek 3 — Pitch? I guess not.During todays class, we were gearing up to present our pitches for our electronics games, but unfortunately, due to a few no shows, we need…Dec 18, 2017Dec 18, 2017
Zachary CroslowWeek 2 — Client MeetingIts the 2nd week of Game Design, We had to set up a client meeting with our student coordinator Steph. This begins the mark for our 2nd…Dec 18, 2017Dec 18, 2017
Zachary CroslowStudent Orientation Game— Post MortemThis is a postmortem detailing the process and execution of our game designed to facilitate orientation students. This document will list…Dec 18, 2017Dec 18, 2017
Zachary CroslowBuilding Foam ArmourIll try to asses the building progress and design that went into creating the armour for my groups fencing game.Dec 18, 2017Dec 18, 2017
Zachary CroslowImpact of Honour — Post MortemWell the 13 weeks are up. It was an intense last few weeks but our team was able to deliver a playable game. Although the game…Dec 18, 2017Dec 18, 2017
Zachary CroslowStudio 3 Week 2 reflectionBreak time is over and it’s time to return to the fold. This trimester we’ve all been tasked already with 2 seperate project to work on…Oct 5, 2017Oct 5, 2017
Zachary CroslowFungus — Visual Scripting ToolFungus is a Unity plugin that allows designers to create story games for free and with almost no coding what so ever. For the game “At a…Aug 24, 2017Aug 24, 2017
Zachary CroslowStorytelling — The many forms it takes and how I can utilize itStorytelling takes many forms, it doesn’t have to solely be shown through text. You can have story be told through visuals and through…Aug 24, 2017Aug 24, 2017
Zachary CroslowProject: Outland — PostmortemThis is a postmortem on the Audio driven game “Project Outland” which was a project centralized around the audio track given to us. We…Aug 24, 2017Aug 24, 2017