Hi Szenia, first of all it’s a very intersting article.
Michaël Garcia

Hi Michaël.


A mask has to be a THREE.Texture, you cannot use a mesh directly. If you want to use a mesh, you first need to render that mesh into a separate texture, then use that as a mask. If you are animating the mesh, you need to do this each frame, and make sure the tMask value is updated as well.

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