user@temper _
Phew
This is a phenomenon that has been documented elsewhere, better, and in more meaningful ways, but here’s my story. It’s obvious to any non-American travelling to the US, that Americans are obsessed with having choices. (I will be using “American” to mean “person living in the USA” in this story.)
Analysis and design of the use of deadzonesThis is part of a multi-part series on input in game design. You can find the introduction here, with links to the other articles in the seriesThis article comes with a code example, if…
Analysis and design of the use of deadzones
This is part of a multi-part series on input in game design. You can find the introduction here, with links to the other articles in the series
This article comes with a code example, if…
A series of articles about input in game design and development.
Input seems easy when you first start making games. Just strap the A button to jump and the X axis of the joystick to move and…
Actually, you know what? Fuck it.