New tech like VR & AR, this will be extremely difficult to implement in the browser considering the…
Robert Kraig
22

Common misconceptions. Chrome for Android has been using the GPU since 2012. Neural net features like facial recognition have worked smoothly in Chrome for years, and neural nets require more horizontal power than raw cycles, and that can be GPU accelerated (that’s good news for mobile).

PlayCanvas has a great WebVR native offering that produces great mobile apps. It’s probably the easiest way to create a mobile VR experience that you can use with Google Cardboard, Samsung Gear VR, etc…

The web has grown up. It’s time to take it seriously.

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