What about Interaction Design?
As a foreword I’d like to mention the use of this blog. It’s used as a tool to store the notes of the lectures and provide a personal take on the topic from my perspective. I really encourage the visitor of this blog to take his/her time and spend a moment to explore the connections between topics.
disclaimer: the contents, including tables, graphics, etc.,of the “maps” are based on the readings and presentations of my peers, whom references are listed after the end of each topic.
Thoughts on the course DESIGN METHODOLOGY Spring Semester 2019:
25.02.19 Deconstructing Interaction Design
for this week I’m using roadmaps and flowcharts to show the complexity of the question: “what is Interaction Design?” which got answered during the lesson by fellow students with the engagement of the teacher.
in the end we looked at the excursiv method which structures as follows:
investigation/ confronting topic, literature, related work
play/ prototyping, learning skills, trial & error
everyday life/ real world. pop culture, observation, discourses
tensions/ art vs. design, individual vs team, compromises
enactment/ talks, demos, workshops, documentation, submission
dissemination/ legacy, deliveries, sharing lessons learned, entrepreneurship,
in comparison with my individual design method in the module “digital fabrication” I see that the enactment is a critically important step in the design process that got forgotten.
Löwgren, J. & Stolterman, E. (2007). Thoughtful Interaction Design. The Process (15-41).
04.03.19 Perspectives of design
Now following up last topic of the question: “what is Interaction Design?” we got a ton of additional informations and inputs from our lecturer. I’ve made a lot of notes and now tried to organize them in some maps.
Carroll, J. M. (2000). Making Use: Scenario-Based Design of HumanComputer Interactions. The MIT Press. “the Process”
Dreyfuss, H. S. (1955). Designing for People. (26-43).
Dubberly, H. (2004). How do you design? Dubberly Design Office.
Kolko, J. (2011). Exposing the Magic of Design: A Practitioner’s Guide to the Methods and Theory of Synthesis (Oxford Series in HumanTechnology Interaction) (1 ed.). Oxford University Press, USA.
11.03.19 Design in the everyday context
From this Monday on each of my classmates will make a oral presentation about a specific topic. This time,
- Paméla Schmidinger / email@example.com
- Sophie Anderhub / firstname.lastname@example.org
made a case about design in the everyday context.
Bell, Genevieve, Blythe, M. & Sengers, P. 2005. “Making by Making Strange: Defamiliarization and the Design of Domestic Technologies”. In ACM Transactions on Computer-Human Interaction. 12. 149–173.
Carroll, J. M. (2000). “What is Design?” In Making Use: ScenarioBased Design of HumanComputer Interactions. The MIT Press.
Kirk, David S., Chatting, D. J., Yurman P. & Bichard, J. 2016. “Ritual Machines I & II: Making Technology at Home”. In Proceedings of CHI ‘16.
Marianne de Laet and Annemarie Mol. 2000. The Zimbabwe Bush Pump: Mechanics of a Fluid Technology, In Social Studies of Science. 30/2. 225–63
Donald Norman. 1988. The Design of Everyday Things. 54–80.
Daniela Rosner and Jonathan Bean. “Learning from IKEA Hacking: “Iʼm Not One to Decoupage a Tabletop and Call It a Day.” Proceedings of CHI’ 09.
Shedroff, N. 2012. Make it So. Rosenfeld Media.
18.03.19 Human-Computer Interaction and methods
Today was the day of my presentation. I’ve made a case about the question what HCI even is, and how one can look at its context. After me
- Tim Fuchs / email@example.com
made the case about methods and tools in the context of HCI.
Buur, J., Fraser, E., Oinonen, S., & Rolfstam, M. 2010. “Ethnographic video as design specs”. In Proceedings of SIGCHI Australia’ 10.
Liz Danzico . 2010. “From Davis to David: Lessons from Improvisation”. In Interactions.
Fogg, B.J. 2003. “Conceptual Designs”. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
Gaver, Bill, Dunne, T., & Pacenti, E. 1999. “Design: Cultural probes”. In Interactions, 6(1), 21-29.
Oulasvirta, A., Kurvinen, E., & Kankainen, T. 2003. “Understanding contexts by being there: case studies in bodystorming”. In Personal and Ubiquitous Computing, 7(2), 125-134.
Sanders, E., & Stappers, P. J. 2008. “Cocreation and the new landscapes of design”. In CoDesign, 4(1), 5–18.
Verplank, Bill. 2008. Interaction Design Sketchbook.
01.04.19 The experience and the user-experience
This weeks topic was presented by
- Tamara Trabucco / firstname.lastname@example.org
- Yao Liu / email@example.com
boyd, danah. 2007. “Why Youth (Heart) Social Network Sites: The Role of Networked Publics in Teenage Social Life.” In MacArthur Foundation Series on Digital Learning — Youth, Identity, and Digital Media Volume(ed. David Buckingham). Cambridge, MA: MIT Press.
Horst, Heather. 2011. Free, Social, and Inclusive: Appropriation and Resistance of New Media Technologies in Brazil. In International Journal of Communication. 5. 437–462.
Kaye, Joseph, Levitt, M. K., Nevins, J., Golden, J. & Schmidt, V. “Communicating Intimacy One Bit at a Time”. In Proceedings of CHI ‘05.
Krueger, M. W., Gionfriddo, T, & Hinrichsen, K. “Videoplace — An Artificial Reality”. In Proceedings of CHI ’85.
Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject To Change:
Creating Great Products & Services for an Uncertain World: Adaptive Path on Design. O’Reilly Media, Inc. (Chapter 1 + 5).
08.04.19 The question of the prototype
- Shafira Nugroho / firstname.lastname@example.org
- Sonjoi Nielsen / email@example.com
entertained us with the topic of prototypes.
Montgomery, Will. 2013. “Machines for Living”. In Wire. 243. 28–35.
O’Sullivan, D. & Igoe, T. 2003. Physical Computing: Sensing and Controlling the Physical World with Computers. Premier Press.
Pask, Gordon. 1971. “A Comment, a Case History and a Plan.” In Cybernetics, Art, and Ideas. Edited Reichardt, Jasia. London: Studio Vista. 76–99.
Ramakers, Raf, Anderson, F., Grossman, T. & Fitzmaurice, G. 2016. “RetroFab: A Design Tool for Retrofitting Physical Interfaces using Actuators, Sensors and 3D Printing”. In Proceedings of CHI ’16.
YounKyung, L., Erik, S., & Josh, T. 2008. The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. In ACM Trans. Comput.Hum.Interact. 15(2). 1–27.
15.04.2019 Evaluation by narration
The importance of Narration was shown from
- Andreas Bütler / firstname.lastname@example.org
- Roman Engler / email@example.com
Auger, James. 2012. “Demo or die: Overcoming oddness through aesthetic experience”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Hertz, G. & Parikka, J. 2012. “Zombie Media: Circuit Bending Media Archaeology into an Art Method”. In Leonardo. 45:5. 424–430.
Ishii, Hiroshi & Ullmer B. 1997. “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms”. In Proceedings of CHI ‘97.
Ishii, Hiroshi, Lakatos, D., Bonanni, L. & Labrune, J. “Radical Atoms: Beyond Tangible Bits,Toward Transformable Materials”. In Interactions. 19:1. January/ February 2012. 38–51.
Kim, J., Lund, A. & Dombrowski. 2010. “Mobilizing Attention: Storytelling for Innovation”. In Interactions.
Loch, Christopher. 2003. Moving Your Idea Through Your Organisation. In Laurel, Brenda (ed.). Design Research. Methods and Perspectives.
29.04.2019 Re: Evaluation
This time there was no presentation hold by any students, so we got input from our lecturer and discussed the whole field of evaluation.
Bardzell, J., Bolter, J., & Löwgren, J. 2010. “Interaction criticism: three readings of an interaction design, and what they get us”. In Interactions. 17:2. 32–37.
Greenberg, S., & Buxton, B. 2008. “Usability evaluation considered harmful (some of the time)”. In Proceedings of CHI ’08.
Nørgaard, M., & Hornbæk, K. 2006. “What do usability evaluators do in practice?: an explorative study of think aloud testing”. In Proceedings of DIS ‘06.
Preece, J., Rogers, Y., & Sharp, H. 2002. “Introducing Evaluation”. In Interaction Design. Wiley.
Sengers, P., & Gaver, B. 2006. “Staying open to interpretation: engaging multiple meanings in design and evaluation”. In Proceedings of DIS ‘06.
06.05.2019 Visual abstractions
This topic was explained by
- Damaris Büchner / firstname.lastname@example.org
- Fabian Frey / email@example.com
Buxton, B. 2007. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann. 76–81.
Eggers William. D., Hamill R., Ali A. 2013. “Data as the new currency. Government’s role in facilitating the exchange”. In Deloitte Review. 13. 18–31.
Fisher, D., DeLine, R., Czerwinski, M., & Drucker, S. 2012. Interactions with big data analytics. In Interactions. 19(3). 50-59.
Mackinlay, J. D. & Winslow, K. Designing Great Visualizations. Study for Tableau Software. (undated, retrieved November 2013).
Pavliscak, Pamela. 2015. Data-Informed Product Design. O’Reilly.
13.05.2019 Innovation for all
What are the consequences of innovation?; Who do we innovate for?Questions like this were answered by
- Zoë Urand / firstname.lastname@example.org
- Andy Kirk / email@example.com
Blanchette, Jean-François. 2011. “A Material History of Bits”. In Journal of the American Society for Information Science and Technology. 62:6. 1042–1057.
Jones Rhys, Haufe P., Sells E., Iravani P., Olliver V., Palmer C. and Bowyer, A. 2011. “RepRap — The Replicating Rapid Prototyper.” In Robotica, 29.
Kelley, T. (2001). The Art Of Innovation: Lessons In Creativity From IDEO, America’s Leading Design Firm. Crown Business. 23–52.
Ou, Jifei, Dublon, G., Cheng, C., Heibeck, F., Willis, K.D.D. & Ishii, H. 2016. “Cilllia — 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing”. In Proceedings of CHI ‘16.
Seago, Alex & Dunne, Anthony. 1999. New Methodologies in Art and Design Research: The Object as Discourse. In Design Issues. 15:2. Summer 1999.
20.05.2019 Speculative design, design, art
the last two presentations were held by
- Danuka Ana Tomas / firstname.lastname@example.org
- Yangzom Sharley / email@example.com
Auger, James. 2012. “Speculative design: The products that technology could become”. In Why Robot? Speculative Design, the domestication of technology and the considered future. PhD Thesis. RCA, London.
Campbell, Jim. 2000. “Delusions of Dialogue: Control and Choice in Interactive Art”. In Leonardo. 33:2. 133–136.
Dunne, Anthony and Raby, F. 2001. Design Noir: The Secret Life of Electronic Objects. August / Birkhäuser.
Edmond, Ernest A. 2014. “Human Computer Interaction, Art and Experience”. In Candy, Linda & Ferguson, S. (eds.). Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer.
Tsaknaki, Vasiliki & Fernaeus, Y. 2016. “Expanding on Wabi-Sabi as a Design Resource in HCI”. In Proceedings of CHI ‘16.
For the last appointment for this module I’m not going to draw a mind map/roadmap whatever you want to call it.
Since this session will be about a “speed dating” for teaching stuff. The task was to bring something to teach to the other participants in under five minutes, which is quite difficult.
First I thought of teaching graphical statics in structural engineering because when I was taught about it, it really blew my mind how intuitive and clever it was. It’s inherently logical and that’s why I came to the first conclusion to bring this system with me.
But in the end, realistically , five minutes won’t cut it so I will bring another little surprise with me.
Ackermann, Edith K. 2016. “Learning to Code: What is it? What’s In It For The Kids? — A Tribute to Seymour Papert”. Trans. version from publication in Tecnologie didattiche (TD 27–2002).
Moriwaki, Katherine & Brucker-Cohen, J. 2006. “Lessons from the scrapyard: creative uses of found materials within a workshop setting”. In AI & Society. 20:4. 506–525.
Meta: looking back
When I scroll through my blog I’m feeling quite content with the graphics, which required a lot of time and planning. Regarding the medium itself I’m not sure about the readability since in the end there were more than 24 pages accumulated.
Thank you for looking through .
Instructor: Dr Joëlle Bitton / firstname.lastname@example.org
Author of this blog: Andreas Fürer / email@example.com