Arthur MostovoyinVirtual Reality PopWar Robots VR Full Multiplayer Game To Be Funded on KickstarterAll the years spent working on War Robots made everyone involved learn a great deal about making a successful PvP action shooter game. Now…Nov 13, 2017Nov 13, 2017
Arthur MostovoyWar Robots VR — Yes, It’s For RealSo you have probably noticed some screenshots in my previous article on VR development tips that might look like a game already in the…Jun 29, 20174Jun 29, 20174
Arthur MostovoyinVirtual Reality PopVR Development NotesAs I’ve speculated previously, VR can be compared to a game with little to no rules. As such, if you are walking down this road, you will…Jun 21, 2017Jun 21, 2017
Arthur MostovoyinVirtual Reality PopOn Virtual RealityIt’s 2017 and it’s hard not to admit that Virtual Reality is, quite virtually, everywhere. There probably isn’t a major IT company that…May 25, 2017May 25, 2017
Arthur MostovoyGame Balancing: Data-driven ApproachIn my previous article I’ve tried to describe how to translate abstract game concepts into concrete numbers for further manipulations…Apr 25, 2017Apr 25, 2017
Arthur MostovoyThe Damage Is Too Damn High or Achieving the Perfect BalanceLet me start by saying something obvious — nothing is perfect. With that in mind, what do I call a perfect balance? I would say that a…Oct 20, 20164Oct 20, 20164
Arthur MostovoyBuilding Your Very Own Robot at Home or How Game Content Development and Design WorksHere in War Robots development team we’re used to working on mechs on a daily basis. Lately I’ve been asked a lot by players and some…Jun 28, 20161Jun 28, 20161
Arthur MostovoyMaking Your Unity Game Scream and Shout and Not Killing It in the ProcessJust as overtuned graphics can turn a fluid gameplay into a 5 FPS slideshow, poorly configured audio assets can wreak havoc on your target…May 17, 20162May 17, 20162
Arthur MostovoyBeing and Becoming a Game DesignerA couple of days ago I was co-hosting a live stream of War Robots, an online PvP mobile game that I’m currently working on and one of the…Apr 27, 20164Apr 27, 20164