Arthur MostovoyinVirtual Reality PopWar Robots VR Full Multiplayer Game To Be Funded on KickstarterAll the years spent working on War Robots made everyone involved learn a great deal about making a successful PvP action shooter game. Now…4 min read·Nov 13, 2017----
Arthur MostovoyWar Robots VR — Yes, It’s For RealSo you have probably noticed some screenshots in my previous article on VR development tips that might look like a game already in the…4 min read·Jun 29, 2017--4--4
Arthur MostovoyinVirtual Reality PopVR Development NotesAs I’ve speculated previously, VR can be compared to a game with little to no rules. As such, if you are walking down this road, you will…7 min read·Jun 21, 2017----
Arthur MostovoyinVirtual Reality PopOn Virtual RealityIt’s 2017 and it’s hard not to admit that Virtual Reality is, quite virtually, everywhere. There probably isn’t a major IT company that…4 min read·May 25, 2017----
Arthur MostovoyGame Balancing: Data-driven ApproachIn my previous article I’ve tried to describe how to translate abstract game concepts into concrete numbers for further manipulations…7 min read·Apr 25, 2017----
Arthur MostovoyThe Damage Is Too Damn High or Achieving the Perfect BalanceLet me start by saying something obvious — nothing is perfect. With that in mind, what do I call a perfect balance? I would say that a…10 min read·Oct 20, 2016--4--4
Arthur MostovoyBuilding Your Very Own Robot at Home or How Game Content Development and Design WorksHere in War Robots development team we’re used to working on mechs on a daily basis. Lately I’ve been asked a lot by players and some…7 min read·Jun 28, 2016--1--1
Arthur MostovoyMaking Your Unity Game Scream and Shout and Not Killing It in the ProcessJust as overtuned graphics can turn a fluid gameplay into a 5 FPS slideshow, poorly configured audio assets can wreak havoc on your target…4 min read·May 17, 2016--2--2
Arthur MostovoyBeing and Becoming a Game DesignerA couple of days ago I was co-hosting a live stream of War Robots, an online PvP mobile game that I’m currently working on and one of the…7 min read·Apr 27, 2016--4--4