Juan AbaroaHomework 3using System.Collections; using System.Collections.Generic; using UnityEngine;Oct 17, 2019Oct 17, 2019
Juan AbaroaHFOOAD Chapter 5 — FlexibleIf something is a constant, is change itself but the most difficult thing will be the constant change of the customer needs.Feb 26, 2019Feb 26, 2019
Juan AbaroaHFOOAD Chapter 4 — The Real WorldWhen we are developing software is very importan keep on mind that someday this application will be in the real world with real people…Feb 19, 2019Feb 19, 2019
Juan AbaroaUnified Software ProcessThe Unified Software Process is a software process that is use-case driven, architecture, centric, iterative and incremental that is…Feb 15, 2019Feb 15, 2019
Juan AbaroaLife CyclesToday we will go for a swim in the sea of the Software Development Life Cycle (SDLC).Feb 12, 2019Feb 12, 2019
Juan AbaroaThe Cathedral and the BazaarThis essay talk to us about the operative system Linux and how it revolutionized the industry.Feb 12, 2019Feb 12, 2019
Juan AbaroaModeling Languages and ToolsModeling languages is used to express the information on systems defined by some rules.Feb 12, 2019Feb 12, 2019
Juan AbaroaHFOOAD Chapter 3 — Embrace ChangeThis chapter is full of valuable information to enrich our knowledge about the requirements. In the real life, software always need to be…Feb 5, 2019Feb 5, 2019
Juan AbaroaHFOOAD Chapter 2 — Gathering Requirements.When we are writing software we need to set a goal, make a code that do what the customer wants. There is where we use good requirements…Jan 29, 2019Jan 29, 2019
Juan AbaroaHFOOAD Chapter 1 — Great Software Begins HereWrite great code it’s not as easy as sometimes we think. There are many doubts and things that should be considered about our code, as…Jan 22, 2019Jan 22, 2019