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Creating concept art with Vizcom

2 min readMay 2, 2025

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I’ve been using Vizcom since it first hit the scene and from day one I was hooked. There’s something magical about uploading a loose sketch and watching it evolve into a fully rendered concept before your eyes. What struck me most was how respectful Vizcom is of the original sketch. It doesn’t hijack my creative direction or reinterpret my idea beyond recognition. Instead, it feels like a partner that enhances my vision, staying true to the foundational lines and mood I’ve already established.

As a concept artist with nearly 20 years in the industry, I’ve lived through the grind of generating multiple design iterations, especially under tight deadlines. It’s rewarding work, but it can be incredibly time consuming. Vizcom changed that. It has become an essential part of my creative toolkit, not just because it’s fast, but because it’s intuitive and artist friendly. It helps me move from idea to execution at a pace that was impossible before, all without compromising the heart of the concept.

One concern I had early on, like many others, was the ethical question around AI in art. But with Vizcom that worry faded fast. The platform doesn’t generate ideas from thin air or scrape the internet for inspiration. It’s working directly from my original sketches. That’s a huge difference. It’s still my hand, my style, and my design language. It’s just enhanced and elevated by a tool that understands how to support the process, not replace it.

Let me give you a recent example. I was developing a Call of Duty inspired character design. I started by sketching a rough concept in Procreate on my iPad, just like I’ve done hundreds of times before. But instead of spending days refining each iteration manually, I uploaded that sketch into Vizcom. From there I used its prompt tools to explore multiple directions quickly. Different armor styles, color palettes, gear loadouts, all visualized within minutes. Once I had a few directions I liked, I exported the renderings and brought them back into Procreate to do my detailed paint overs and final tweaks. That whole process used to take me several days. With Vizcom in the mix, it took half the time.

In many ways Vizcom feels like a creative superpower. It’s not just a time saver, it’s a catalyst. For game developers, entertainment studios, and independent creators alike, tools like this aren’t just helpful. They’re transformative. They allow artists to stay in flow, explore more ideas, and focus their energy where it matters most: storytelling, emotion, and polish.

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Aaron Randall
Aaron Randall

Written by Aaron Randall

Senior Designer & Concept Artist at NeoPangea | AI Generalist | Creative Partner of Luma Labs, Pika, Adobe Firefly & Nim

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