Webbed, an application I designed UX and UI for, seen in Adobe XD.
Webbed, an application I designed UX and UI for, seen in Adobe XD.

Although I dabbled in Adobe XD during my time at Flatiron School, I hadn’t used it to create and prototype a project from start to finish until I was asked to assist on what would become Webbed—more on that project at a later date. So, I thought I would try it out in an attempt to broaden my capabilities. What I didn’t expect was that I’d learn so much about XD in the process.

In what appears to be my infrequent effort to provide new UX and UI designers with some guidance and resources based on my own experiences, let’s…


Fray by Smunchy Games with the associated neoprene playmat.
Fray by Smunchy Games with the associated neoprene playmat.
The final print of Fray with the neoprene play mat.

I created Fray, a small card game published by Smunchy Games earlier this year (2020), and I continue as lead game designer on its future expansions. It’s a fast-paced strategy game wherein players contest over a 3×3 battlefield, playing powerful units and spells to gain control. It’s a standalone game that can also function as a companion to the larger tabletop role-playing game currently in development, Paths: World of Adia. Since that RPG is going to be a deep experience with a great deal of lore and story and game mechanics, we wanted Fray to be something players could very…


A few years ago I taught myself how to play some basic guitar, bass, and ukulele. Nothing too impressive, but enough to play some fun songs. I found Ultimate Guitar and its mobile app extremely helpful for finding songs to play. A while back they also added a way to link the app with Spotify, so I can click a button and instantly search for tabs/chords to the song I’m currently listening to. Overall, it’s a great tool with a small collection of helpful additions like a tuner and interactive chord library for guitars.

That said, some of the app’s…


For this latest series of hour-long design challenges, I used a few different programs. For the first I used Affinity Designer, which is a vector and pixel-based program that I’ve grown very fond of over the last few years. You can think of it as an alternative to both Adobe Illustrator and the painterly part of Photoshop.

For the next challenge, I tried out Figma. I used it for the first time when I redesigned Rogue Company’s main menu, and thought it would be a good idea to explore the program a bit more to see what it could do…


This article was first featured in Worldbuilding Magazine, a volunteer-run and free-to-download magazine filled with tips, interviews, and inspiration for worldbuilders of all kinds.

Art, in most cases, reflects the culture that created it. One of the more fascinating aspects of cultures is how they treat divides (or lack thereof) between genders. This detail may not seem as attractive as setting up your magic system or alien species, but it is just as important to creating a realistic world. Just as we need to make decisions on how magic functions, we should understand how people in a culture interact with…


The second pair of one-hour design challenges is complete! This group was created in Adobe XD, which I’ve been experimenting with a bit more during the last couple of weeks.

To recap, this post is part of a series of design challenges where I give myself an hour to work on a UX/UI design problem. In that time, I need to complete the project as much as I’m able. Afterward, in posts like this one, I like to discuss what it was and some of the challenges and successes that came out of the design.

Without further ado, let’s get…


This summer has been one of my busiest. I’ve been working on designing new card games, collaborating on a digital magazine, and searching for work (hint, hint). I fairly often play games to take a few minutes off from my work and to unwind a bit, and I was looking for something new.

Enter: Rogue Company. I picked it up a few weeks ago and I’ve really been enjoying it. However, one thing stuck out to me when I booted up the game: the main menu screen. It has always felt uncomfortable to me. The rest of the game feels…


With any skill, it’s important that one practices it. I’ve begun to take on the challenges offered by Daily UI, which have been a great way to test myself. For the two listed below, I used Sketch.

In order to further challenge myself, I’m not just going to try to create a slick UX/UI design—I’m going to try to accomplish that in just an hour for each prompt.

I figure that somebody may have some interest in this project, so I’ll document it along the way, and try to share my process and thoughts. Maybe we’ll both learn something new.


This article was first featured in Worldbuilding Magazine, a volunteer-run and free-to-download magazine filled with tips, interviews, and inspiration for worldbuilders of all kinds.

Alongside the expansion of a people, so too is there an expansion — and altering — of their art. In c.640 CE, Muslims ruled Syria, Palestine, and Iraq. Two years later, the Byzantine army abandoned Alexandria, leaving Egypt to the Muslims. In 651, they took Iran from the Sassanids, thus ending more than 400 years of Sassanid rule. By 710, all of North Africa was under Muslim control with later advances into Spain and France. The…


Example screens from a client project during my time at Flatiron School.

Flatiron School broadened their course offerings in 2018 when they acquired Designation, adding user experience (UX) and user interface (UI) design to their curriculums. I began taking this course remotely in the summer of 2019. However, as you may have discovered through the title, Flatiron eventually announced in April 2020 that they would be pausing admissions to the UX/UI course. There is, as of the time of writing and to my knowledge, no plan to re-introduce the program.

So there are a few things at play which I though were worth writing down for anyone interested in Flatiron or…

Adam Bassett

UX/UI designer, author, artist, game designer, graphic designer, and overall niche problem-solver from New York State.

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