Brian Talbert
Mar 3, 2018 · 1 min read

I would agree that skeumorphism is on a rise as we are taking almost every object and connecting it so we need digital interfaces that people can relate to, best example of this is digital instruments and watches as mentioned here.

The point I’m not sure I agree with is that VR/AR is leading or strongly contributing to this design change. On the contrary we are having to create interactions in VR/AR that we have never done before, like moving an object with a head movement or looking at a button to activate it. These interactions don’t always lend themselves to objects in the real world so designers have had to come up with new ways to guide the users.

    Brian Talbert

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    I’m a UX Designer, a Student, and a Ginger