Adam StevensinLuna Labs5 Mistakes to Avoid When Scaling UA with CreativesLearn how you can get past the 5 common mistakes studios make when building a solid creative process around a cross-functional team.7 min read·Aug 31, 2021----
Adam StevensinLuna LabsCreate code-free playables in minutes with Luna ElementsLuna Elements lets you instantly create engaging, playable experiences, with zero code or development time.3 min read·Jun 15, 2021--1--1
Adam StevensLevelling the playing field for any studio to build high-quality creatives — Luna Starter & ProWith Starter and Pro, you now have the option to access our core products through community support, starting at $500 a month.3 min read·Nov 5, 2020----
Adam StevensinLuna LabsOptimising any HTML5 playable within Luna PlaygroundToday, we’re excited to announce and officially launch the support for any HTML5 playables within Luna Playground.2 min read·Sep 10, 2020----
Adam StevensinLuna LabsRevolutionising the production of gameplay videos with Luna ReplayToday, we are excited to finally announce the launch of Luna Replay, a tool which for the first time automates your production and editing4 min read·Jun 1, 2020----
Adam StevensinLuna LabsHypercasual made playables. It will not sustain them.Part two: What comes next?11 min read·Mar 12, 2020----
Adam StevensinLuna LabsHypercasual made playables. It will not sustain them.Part One: How we got here?10 min read·Feb 5, 2020----