Adam StevensinLuna Labs5 Mistakes to Avoid When Scaling UA with CreativesLearn how you can get past the 5 common mistakes studios make when building a solid creative process around a cross-functional team.Aug 31, 2021Aug 31, 2021
Adam StevensinLuna LabsCreate code-free playables in minutes with Luna ElementsLuna Elements lets you instantly create engaging, playable experiences, with zero code or development time.Jun 15, 20211Jun 15, 20211
Adam StevensLevelling the playing field for any studio to build high-quality creatives — Luna Starter & ProWith Starter and Pro, you now have the option to access our core products through community support, starting at $500 a month.Nov 5, 2020Nov 5, 2020
Adam StevensinLuna LabsOptimising any HTML5 playable within Luna PlaygroundToday, we’re excited to announce and officially launch the support for any HTML5 playables within Luna Playground.Sep 10, 2020Sep 10, 2020
Adam StevensinLuna LabsRevolutionising the production of gameplay videos with Luna ReplayToday, we are excited to finally announce the launch of Luna Replay, a tool which for the first time automates your production and editingJun 1, 2020Jun 1, 2020
Adam StevensinLuna LabsHypercasual made playables. It will not sustain them.Part two: What comes next?Mar 12, 2020Mar 12, 2020
Adam StevensinLuna LabsHypercasual made playables. It will not sustain them.Part One: How we got here?Feb 5, 2020Feb 5, 2020