Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 8: Ray MarchingIn our search for high-performance, we stumble upon a promising technique to render voxels, ray marching. For every pixel on the screen, a…Jan 8, 20244Jan 8, 20244
Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 7: “One Million…This instalment offers an in-depth exploration of how GPU Instancing can significantly enhance the performance and scalability of…Jan 4, 20241Jan 4, 20241
Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 6: High Resolution…Previously we have been playing around getting to know voxels and Unity. Now that we have learned something about these topics, it is the…Dec 20, 20233Dec 20, 20233
Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 5: Advanced Chunk…This instalment will guide us through streamlining our chunk generation with pooling, lazy loading and offloading calculations to the job…Dec 16, 20232Dec 16, 20232
Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 4: Infinite TerrainImagine a world without an end, as we move around the map we should generate new chunks with new voxels and sampled noise. We will require…Nov 27, 20231Nov 27, 20231
Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 3: NoiseNoise is the algorithmic backbone that allows us to simulate the randomness and complexity found in natural terrains. From the jagged peaks…Nov 22, 20233Nov 22, 20233
Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 2: Mesh GenerationIn this section of our voxel engine development journey, we’re delving into one of the most critical and challenging aspects: Advanced…Nov 18, 20233Nov 18, 20233
Building a High-Performance Voxel Engine in Unity: A Step-by-Step Guide Part 1: Voxels & ChunksWelcome to this exciting journey where we’ll be diving into the intricate process of building a high-performance voxel engine using Unity…Nov 16, 20231Nov 16, 20231