A journey from a third-year Computer Science student to a designer at Google. The highs, the lows, and everything in between.

An image of a desk with a monitor, computer, and an iPad with lights shining on a coffee cup.
An image of a desk with a monitor, computer, and an iPad with lights shining on a coffee cup.

Some folks started counting it as a new decade at the start of 2020, and I mostly agree with them. Let’s just say I procrastinated to write about the events of ten years by a year?

This has definitely been challenging trying to recollect events from each year; I’ve tried capturing the highs & lows through these years and have kept most personal aspects abstract intentionally. More than anything, this is a way for me to reflect and gauge my progress professionally. Going into my 30s, I wanted to capture my 20s to better understand myself.

2011 — The year of oblivion

Third year in my…


I’ve been reading a lot on the psychology of learning from books like Ultralearning, Make it Stick, The First 20 Hours, The Reflective Practitioner and more. I decided to put it in practice and test the outcome myself

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I took on a challenge of learning and leveling-up my skills quickly and effectively. In my previous post, I spoke about how I am going to be leveraging the techniques mentioned in the book Ultralearning to practice skills that are way beyond my current comfort level.

For years, I’ve dreamt of playing certain complex guitar pieces. It stopped there though — I only dreamt of it and did not try enough to make it a reality. So I continued playing what I was comfortable with and ignored the idea of learning new techniques. …


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Pointers to keep in mind before delving deep in micro-interactions and pixel level details.

My first few years as a designer involved a lot of learning that was mostly through trial and error. It usually followed the format of — understand the problem, try a few ideas out, guess what process works best, and go ahead and do it. This way of designing definitely did teach me quite a bit and I learned about dead-ends as and when I approached them. In my naive years, there was not too much thought put into an organized way of doings things. As I grow as a designer, I have noticed myself building frameworks and process guidelines…


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A design critique of the new gestures and interactions on the newest iOS.

iOS 11 — as Apple calls it — is no doubt a “Giant step for iPhone” and a “Monumental leap for iPad”. There have been tremendous changes to the way one interacts with iOS on the different devices. With the introduction of the iPhone X, which loses the home button, there is an increased requirement to make actions possible with more gestures on the screen.

iOS 11 brings to our devices a significant number of changes that throws us off at the start (some of the new iPad changes threw me off, no doubt).


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Picking the right tools for a better design workflow

The purpose of this article is to bring to light the lesser known (well, at least some are less known) gems that exist that makes the design process easier. We all know the design process is messy and very convoluted, but there are tools that can alleviate some pain points and no one ever complained about organized research material or well-maintained symbols and layouts.

This article will not be going deep into how these different tools work, but just highlight what are the biggest perks of using them and how it makes a designer’s life easier.

This article will go…


An in-depth guide on how to design tables in enterprise applications, and how to avoid commonly made mistakes

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Enterprise applications are complex — there is an insane amount of information that is to be displayed that contains data from various sources, modules and users. There are complex graphs, usage patterns, and lists of data that need to be skimmed through before one can make sense of what the console is getting at.

The biggest challenge with designing enterprise applications is the lack of examples of patterns that work or don’t work in specific scenarios.

Since most enterprise applications contain sensitive data pertaining to the company, there are very few examples out there that talk to some of the…


How can we make interactions with layers easier on Sketch?

Sketch is undoubtedly one of the best design tools out there. The capabilities provided by Sketch has made interface design so much easier. The Sketch ecosystem is so well-defined with plethora of plugins available to make our workflow easier than ever.

As with any product, there is always room for improvement. Suggesting improvements was particularly hard for us because, Sketch already is a well-designed product, and pushing the envelope with such a product tested how far we could go with our creativity.

Getting into User mode

As designers, we are caught in the vicious loop of always looking at designs or products with a…


A comprehensive visual guide to making web technology available to a diverse world.

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This post is part of the journey of the team at uxdesign.cc on learning more about Diversity and Design — and sharing what they learn along the way.

ac·ces·si·bil·i·ty: the quality of being able to be reached or entered.


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How to make copy-paste of multiple elements easy and seamless?

Existing state of clipboards

Clipboards have been around on mobiles ever since one has been able to select text on screens. And since then, the way they function have been the same — we select a text, move to the desired application and paste it wherever required. Simple, easy and it just works.

We were thinking how we could make clipboards different from what they already are now — for the sake of brevity, we explored ways in which this could be done on iOS.

One might ask, why fix something that is not broken? We agree to the fact that clipboards are not…


Effective ways to plan and ship a great user experience.

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Product Managers + Designers

Most organizations are structured in a way that designers work closely with Product Managers (PMs). They have an enormous say on how elements in a product function. They have the power to VETO a design decision or take a call on how a particular user-flow for a product is crafted. They are also completely involved in business needs and think about how the product has to be shaped to meet the above-mentioned needs. They think about how users interact with the product and analyze if the product meets the need of the intended target users. They help engineers prioritize the…

Adhithya

Designer at Google. HCI grad. Constantly annoyed and delighted interchangeably. www.adhithyakumar.com

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