Go Modules is a way of dealing with dependencies in Go. Initially an experiment, it is is supposed to enter the playing field in 1.13 as a new default for package management in Go.
I find it a bit unusual as a newcomer coming from other languages and so I wanted to collect some thoughts and tips to help others like me get some idea about Go package management. We’ll start with some trivia and then proceed to less obvious aspects including the use of vendor folder, using modules with Docker in development, tool dependencies etc.
If you’ve been using Go Modules for a while already and know the Wiki like the back of your hand, this article probably won’t prove very useful to you. For some, however, it may save a few hours of trial and error.
So hope in and enjoy the ride.
If your project is already in version control, you can simply run
go mod init
Or you can supply module path manually. It’s kinda like a name, URL and import path for your package:
go mod init github.com/you/hello
This command will create go.mod file which both defines projects requirements and locks dependencies to their correct versions (to give you some analogy, it’s like package.json and package-lock.json rolled into one):
go get to add a new dependency to your project:
Note that although you can’t specify version range with go get, what you define here anyway is a minimum version and not an exact version. As we’ll see later, you can easily bump minor and patch versions of your dependencies.
# use Git tags
go get email@example.com# or Git branch name
go get github.com/go-chi/chi@master# or Git commit hash
go get github.com/go-chi/chi@08c92af
Now our go.mod file looks like this:
require github.com/go-chi/chi v4.0.2+incompatible // indirect
+incompatiblesuffix is added for all packages that not opted in to Go Modules yet or violate some versioning guidelines (we’ll mention these later in this article).
Because we didn’t yet import the package anywhere in our project, it was marked as
// indirect. We can tidy this up with the following command:
go mod tidy
Depending on the current state of your repo, this will either prune the unused module or remove
// indirect comment.
If a particular dependency does not itself have a go.mod (for example it has not yet opted in to use modules), then it will have all of its dependencies recorded in a parent go.mod file (e.g. your go.mod) file along with
// indirectcomment to indicate it is not from a direct import within your module.
On a more general note, the purpose of
go mod tidy is to also add any dependencies needed for other combinations of OS, architecture, and build tags. Make sure to run this before every release.
See that go.sum file was also created upon adding a dependency. You may assume it’s a lock file. But in fact, go.mod already provides enough information for 100% reproducible builds. The other file is just for validation purposes: it contains the expected cryptographic checksums of the content of specific module versions.
In part because go.sum is not a lock file, it retains recorded checksums for a module version even after you stop using the module. This allows validation of the checksums if you later resume using it, which provides additional safety.
go build or
go test will automatically download all the missing dependencies though you can do this explicitly with
go mod download to pre-fill local caches which may prove useful in CI.
By default all our packages from all projects are downloaded into
$GOPATH/pkg/mod directory. We’ll discuss this in detail later in the article.
Updating Package Versions
You may use
go get -u or
go get -u=patch to update dependencies to the latest minor or patch upgrades respectively.
You can’t do this for major versions though. Code opting in to Go Modules must technically comply with these rules:
- Follow server (an example VCS tag is
- If the module is version v2 or higher, the major version of the module must be included as a
/vNat the end of the module paths used in go.mod files and in the package import path:
Apparently, this is done so different package versions could be imported in a single build (see diamond dependency problem).
In short, Go expects you to be very deliberate when doing major version bumps.
Substitute Imported Modules
You can point a required module to your own fork or even local file path using
go mod edit -replace github.com/go-chi/chi=./packages/chi
require github.com/go-chi/chi v4.0.2+incompatiblereplace github.com/go-chi/chi => ./packages/chi
You can remove the line manually or run:
go mod edit -dropreplace github.com/go-chi/chi
Managing Dependencies Per Project
Historically, all Go code was stored in one giant monorepo, because that’s how Google organizes their codebase internally and that took its toll on the design of the language.
Go Modules is somewhat of a departure from this approach thanks to community feedback. You’re no longer required to keep all your projects under
$GOPATH. However, all your downloaded dependencies will still be placed under
If you use containers when developing stuff locally, this may become an issue because dependencies are stored outside of project path mounted on your host filesystem. And since right now there is no text editor that supports remote Go interpreter you will be stuck with broken code intel for your project. There is no way for IDE to inspect the packages your project depend upon if they tacked away somewhere inside a container:
This is not normally a problem for other languages but something I first encountered when working on Go codebase.
Thankfully, there are multiple ways to address the issue.
Option 1: Set GOPATH inside your project directory
This might sound counterintuitive at first, but if are running Go from a container, you can override its GOPATH to point to the project directory so that the packages are easily accessible from the host:
Popular IDEs should include the option to set GOPATH on a project (workspace) level:
The only downside to this approach is that there is no interoperability with Go runtime on the host machine when running stuff from command line. But it shouldn’t be a problem if your team is already committed to using containers.
Option 2: Vendor Your Dependencies
Another way is to copy over your project dependencies to vendor folder:
go mod vendor
Note the vocabulary here: we are NOT enabling Go to directly download stuff into vendor folder: that’s not possible with modules. We’re just copying over already downloaded packages.
In fact, if you vendor you dependencies like in example above, then clear
$GOPATH/pkg/mod, then try to add some new dependencies to your project, you will observe the following:
- Go will rebuild the download cache for all packages at
- All downloaded modules will be copied over to
- Finally, Go will copy over these modules to vendor folder while pruning examples, tests and some other miscellaneous files that you do not directly depend on.
In fact there is a lot of stuff omitted from this newly created vendor folder (not that it’s problem for me):
The typical Docker Compose file for development looks as follows (take note of volume bindings):
Note that I do NOT commit this vendor folder to version control or expect to use it in production. This is strictly for a daily development routine.
However, when reading comments from some of the Go maintainers and some proposals related to partial vendoring (WUT?), I get the impression that this is not the intended use case for this feature.
One of the commenters from reddit helped me shed a light on this:
Usually people vendor their dependencies for reasons like a desire to have hermetic builds without accessing the network, and having a copy of dependencies checked-in in case github goes down or a repo disappears, and being able to more easily audit changes to dependencies using standard VCS tools, etc.
Yeah, doesn’t look like anything I might be interested in.
Go teams suggests you can routinely opt-in to vendoring by setting
GOFLAGS=-mod=vendor environment variable. I don’t recommend doing this. Using flags will simply break
go get without providing any other benefits to your daily workflow:
Actually, the only place where you need to opt-in for vendoring is your IDE:
After some trial and error I came with the following routine for adding vendored dependencies.
Step 1. Require
You require dependency with
go get firstname.lastname@example.org
Step 2. Import
You then import it somewhere in your code:
Step 3. Vendor
Finally, vendor your dependencies anew:
go mod vendor
There is a pending proposal to allow go mod vendor to accept specific module patterns which may or may not solve some of the issues with this workflow.
go mod vendor already automatically requires missing imports so step 1 is optional in this workflow (unless you want to specify version constraints). Without step 2 it won’t pick up the downloaded package though.
This approach has a better interoperability with the host system, but it’s kinda convoluted when it comes to editing your dependencies.
We might want to install some go-based tools that are not being imported, but are used as part of project’s development environment. A simple example of such tool is CompileDaemon that can watch your code for changes and restart your app.
The officially recommended approach is to add a tools.go file (the name doesn’t matter) with the following contents:
// +build toolspackage toolsimport (
// +build toolsconstraint prevents your normal builds from actually importing your tool
- import statements allow the go command to precisely record the version information for your tools in your module’s go.mod file
Well, that’s it for now. 🎉 I hope you won’t be just as baffled as I was when I first started using Go Modules. You can visit Go Modules wiki for more information.