This is the second part of a 2-part series. You can find the first part here: Use cases for blockchain in games: For game developers

This article is a collection of features that blockchain enables in games that goes towards achieving my main hypothesis: Gamers deserve to be compensated financially for the time and money that they spend playing games.

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There are a number of reasons why I believe this should be the case:

  • Gamers create a lot of value for game developers that is disproportionate to the value they receive from playing games (yes, they get to ‘have fun’…

This is the first part of a 2-part series. You can find the second part here: Use cases for blockchain in games: For gamers

By all accounts, the games industry is doing really well right now. It’s on track to making $152.1B by the end of 2019* (more than double the global box office and music industry revenue combined). So, why does it need blockchain?

*this section was updated to show the most recent data

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Let’s examine the process of producing and maintaining a game…

Building and maintaining games

Big (AAA) gaming companies: They have huge amounts of money and hire lots of developers…


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Impromptu brainstorming session at Hoard — led by lead programmer, Cyryl Matuszewski.

First stage of backend implementation complete

We’re pleased to announce that the first stage of our backend implementation — the alpha version of our SDK — is complete. Functionality includes:

  • User authentication
  • Checking ownership of items
  • Transferring game items

Testing 1–2–3…

Our priority now is to test it with real games in order to identify any issues or opportunities for improvements. We are looking for games that are built around a game economy and have a strong focus on trading.

Our team has strong porting backgrounds and are used to working with many types of game engines and consoles. They are able to help game developers with all…


Hoard’s ETHBerlin hackathon project

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In a 2015 blogpost on the value of blockchain technology, Vitalik Buterin wrote, “Blockchains are not about bringing to the world any one particular ruleset…rather, they’re about creating the freedom to create a new mechanism with a new ruleset extremely quickly and pushing it out. They’re Lego Mindstorms for building economic and social institutions.”

Here at Hoard, we believe in creating tools that make it as easy as possible for game developers to utilize blockchain and all its corresponding features and benefits.

With our ETHBerlin hackathon project, we wanted to create a fun and tangible representation of blockchain and non-fungible…


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We are proud to announce Hoard’s former General Manager, Sławomir Bubel, is now stepping into the role of CEO.

Sławomir, who also goes by the nickname ‘Malfunction’, has spent the last 20 years in game development. He has been involved in porting games such as Ultra Street Fighter IV, Dragon’s Dogma: Dark Arisen and Dark Souls: Remastered, and has lead teams of more than 100 developers and game designers. He is eager to bring his wealth of experience to his new role and believes Hoard is in excellent position to bring blockchain adoption to the world of mainstream gaming.

Martin…


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Image of EVE Online gameplay

EVE Online is one of the world’s longest running MMOs. It launched in 2003 and is still going strong, with last estimates in 2014 indicating that approximately 420,000 unique users log in per month.

What is EVE Online like?

EVE is generally described as a ruthless, capitalistic world where people use spaceships to engage in piracy and world domination. New levels and stories are not added by a group of scriptwriters. Instead, it evolves through the actions of the players — their social interactions, alliances and self-made goals.

EVE’s creators, Icelandic game company CCP, have taken a unique, libertarian approach towards the universe they have…


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Image of EVE Online gameplay

EVE Online is one of the world’s longest running MMOs. It launched in 2003 and is still going strong, with last estimates in 2014 indicating that approximately 420,000 unique users log in per month.

What is EVE Online like?

EVE is generally described as a ruthless, capitalistic world where people use spaceships to engage in piracy and world domination. New levels and stories are not added by a group of scriptwriters. Instead, it evolves through the actions of the players — their social interactions, alliances and self-made goals.

EVE’s creators, Icelandic game company CCP, have taken a unique, libertarian approach towards the universe they have…


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Visual representation of the Hoard platform and what it will enable.

If this is your first time hearing about Hoard and you’re wondering who we are and what we do, read on.

Hoard’s goal

To enable gamers to have true ownership of video game items.

Why is this important? Read this blogpost.

How will it achieve this goal?

Hoard is a platform that will provide the following:

  1. Hoard SDK: Software development kit for game developers to integrate blockchain technology into their games.
  2. Gamer portal: For gamers to visualize the items that they own and trade them with others.
  3. Marketplace: Place for gamers to buy, sell and trade game items.
  4. Crowdfunding platform: For game developers to raise money to fund…

> Aug 2018

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Development team discussing important development things. From left: Rafal, Malf, Marek, Michal.

6 months ago, in February 2018, we launched with the goal of building a platform that will facilitate true ownership of video game items.

Our ethos is founded on the fact that even though 78% of total gaming revenue comes from the sale of game items, the gamers who have purchased these do not actually own them. However, we believe that virtual assets should be just as much a part of a gamer’s real-life, economic situation as any other asset that they acquire in the real world.

Since then, we’ve added 9 people to our team to help build out…


Whenever we talk about true ownership in video games and enabling gamers to freely trade items on a marketplace, we inevitably get asked about Diablo III’s Auction House — infamous for its short lifespan and near-unanimous concession by gamers of its failure.

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Responses to Blizzard’s announcement that it will shut down the Diablo III Auction Houses.

These Auction Houses were a feature that was released in Diablo III in response to the trading of in-game items on third-party marketplaces and in informal transactions between players.

According to former director of Diablo III, Jay Wilson:

“The auction house came out of the desire to legitimize third party trading so that players would stay in the…

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