What Remains of Edith Finch
Despite my current fascination with mechanics, emergent gameplay and player freedom, I still try a narrative game — that’s a walking simulator for some of you — every now and then.
First I liked Virginia, then it turned to be kind of meh, and then I hated it with the power of a thousand suns.
But I still feel bad criticizing it because despite its flaws, it’s a clear labor of love. I know the same can be said about many games, and not necessarily just indie ones…