Creating Callable Objects in JavaScript

var obj = new CallableObject(); obj(args);

Adrien
5 min readDec 12, 2019

A callable object is a data structure that behaves as both an object and a function. You can access and assign properties obj.bar, call methods obj.foo(), but also call the object directly obj(), as if it were a function.

The direct call is like calling a method of obj which has access to the object’s properties through its this context.

If you have experience with Python you’ll recognize this, there is a builtin Python protocol using the __call__ class method. Any method assigned to __call__ can be accessed as obj.__call__() or as obj().

Callable Objects can also be thought of as stateful functions. Functions are inherently single instance, stateless procedures. Callable Objects are instantiated, stateful procedures.

In JavaScript almost everything is an object, including functions, so surely we can do this, but how? It’s not built in to the language like Python, but there are several ways to make it work.

The Challenge

Taking inspiration from Python, we want to create a Class / constructor that we can use to create callable objects that redirect their calls to a method named _call. We want this redirect so that we can inherit from our Class and easily override and extend the _call method with new functionality, without having to worry about the inner workings of the callable object.

To do this, we’re going to need to inherit from the Function constructor, which inherits from Object, and allows us to create both an object and a dynamic function.

Our main hurdle is giving a function object a reference to itself.

In order to have a reference to the _call method, the function part of our function object, generated by our Callable class / constructor, must have a reference to itself.

The Solutions

We want to create an extensible Callable class that maintains proper and correct inheritance in JavaScript, and allows us to call the objects it constructs as functions, with a reference to themselves, redirecting those calls to an overridable method _call.

The Bind Way

Creating an extensible Callable object class using bind

Try it out on repl.it

Because we’re inheriting from Function we can create dynamic functions from strings, using super in our constructor. So the string we pass to super will be the body of our function. We want that function to be able to access its own object and call a method _call, passing on its arguments. We do this using bind.

The bind method will allow us to set the this context of a function to whatever we want, by wrapping that function in a transparent bound function. So we bind the function to itself with this.bind(this).

Now our callable object has a reference to itself, except the object we return from our constructor, returned by this.bind, is a wrapped version of our original object. So all our properties will be attached to that, new, wrapped function object, and our function has a reference to the old, unwrapped object passed to bind.

The easy solution to this is to attach a reference to the new wrapped object on the old object as _bound. And the body of our function, in the string passed to super, simply calls _call using the this._bound reference.

Pros

  • Doesn’t rely on deprecated or modern features.
  • No need to modify prototypes.

Cons

  • Requires wrapping the function object in a bound function.

The Callee Way

Creating an extensible Callable object class using arguments.callee

Try it out on repl.it

Again we use the super call to create a dynamic function, but his time we get our reference to the function itself by taking advantage of another implicit variable inside a function, the arguments object.

The arguments object has a property arguments.callee that is a reference to the called function. We use this reference as the first argument to apply which binds the functions this context to itself.

So inside the function body, the string passed to super, we only need to call the _call method on arguments.callee.

Pros

  • Very simple.
  • No need to modify prototypes.

Cons

  • arguments and arguments.callee are unavailable in ‘strict mode’, see MDN for more.
  • Modern code should avoid arguments for the spread/rest operator.

The Closure & Prototype Way

Creating an extensible Callable object class using closures and prototypes

Try it out on repl.it

Here instead of creating a dynamic function with super, we discard the function object created by the constructor ( the this object ), and replace it with a closure, by returning it instead of this from the constructor.

The closure is also a function object, and can reference itself in its body through the closed over closure variable. We use the closure reference to redirect calls to its method _call.

But we’ve broken the prototype chain by replacing this with closure, so we reattach the prototype of the constructor to closure using Object.setPrototypeOf and new.target (which is a reference to the constructor) to get the prototype.

You can use this.constructor.prototype instead of new.target.prototype, but then you must first call super to create the this object, which is wasteful.

Pros

  • Requires no wrapping of the returned object with a Proxy or bind.

Cons

  • Requires modifying prototypes.
  • Modifying prototypes is slow and has other side effects, see MDN.

The Proxy Way

Creating an extensible Callable object class using Proxy

Try it out on repl.it

Using Proxy we can intercept calls to a function, using the apply trap, and redirect it to another function. The apply trap gives our callable a reference to itself as the target argument.

So we create a Class that inherits from Function, Callable, wrapping the callable objects created in a Proxy, trapping any calls made to those objects, and redirecting them to the _call method on the object itself, using the target reference.

Pros

  • Simple, native way to intercept calls and redirect them.
  • No need to modify prototypes.

Cons

  • Requires wrapping objects created by Callable in a Proxy.
  • A small performance penalty for using Proxy handlers.

What We Learned

JavaScript is a remarkably flexible language, and you can bend it into many interesting shapes, like Callable Objects. There may well be use cases for Callable Objects, but in general I wouldn’t recommend using them, it’s not idiomatic JavaScript, and might be confusing or unclear to anyone else using your code. This was mostly just an interesting exercise.

References:

https://stackoverflow.com/questions/36871299/how-to-extend-function-with-es6-classes/40878674#40878674

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