Bonbon: Trailer… Release date… Cost..?

Aetheric Games
Jul 24, 2017 · 2 min read

This is a devlog for the work-in-progress indie game Bonbon, by Aetheric Games. It was originally published on the itch.io devlog on 20th July 2017.

Just a quick devlog this time to highlight a few updates.

The first update is the new trailer:

The second update is what you already know if you paid attention to the trailer: a release date: 4th August.

The third thing is that I wanted to mention that Bonbon will cost £1.50. (GBP. That’s currently about $1.95 USD or €1.70 euro.) This is the first time I have charged for a game, and it feels a bit weird, but I think it’s justified. It’s very nearly finished, and by that time it will have had 300+ hours poured into it, so I have to keep telling myself that £1.50 is a bargain. Maybe I’m even underselling it. Maybe with my next commercial game I’ll feel more confident about setting a price. I think it’s kind of an impostor syndrome. However, I was recently struck by Robert Yang’s recent article, from which I took the message “it’s okay to not give up your day-job”, but like Robert does himself, I still think it’s import to value our work. I’m over-thinking this: Bonbon will cost £1.50. Only £1.50. Bargain.

If you want a download key for reviews, videos or streaming, or a press-kit, just let me know.

Aetheric Games is a small indie developer based in Edinburgh, UK. My name is MrBehemoth. Hello!

Welcome to a place where words matter. On Medium, smart voices and original ideas take center stage - with no ads in sight. Watch
Follow all the topics you care about, and we’ll deliver the best stories for you to your homepage and inbox. Explore
Get unlimited access to the best stories on Medium — and support writers while you’re at it. Just $5/month. Upgrade