I’d agree that VR is more about media consumption (and gaming). However I think you’re missing a few benefits it has over traditional monitors.
- Scale and Depth: for creative tasks like painting and sculpting there’s value in having a 3d environment you can interact with using natural gestures. You just can’t get a good sense of scale and depth by looking at a flat 2D monitor. I don’t advocate for artists and architects to do all their work in headset. Rather, that, they use it as a tool for certain points in their workflow.
- Empathy: have you seen a VR video in headset? When you wear the headset you assume a view of being almost in the movie — as almost a character or ghost in the experience. It has a power to build empathy and emotion that’s hard for me to even describe. The same can be said of the VR gaming experience as well.
- Therapeutic: VR has been used in a clinical setting to help with pain management. On top of that it’s been shown to be more effective than playing a regular Nintendo. I’ll let the scientist explain https://www.hitl.washington.edu/projects/vrpain/
Again I’d agree that these upsides may not be compelling enough to make people turn on their PC, hook up their headsets, and actually put it on. However, as the tech evolves and it becomes smaller, lighter, efficient and more affordable, these problems may fall to the wayside. As Christian was saying, what we have now is the equivalent of a hardcover book-sized iPhone. It’s hard to say what it will be used for when it becomes miniaturized and more affordable. I wouldn’t write it off as having zero benefits over regular screens.