The dignified death of Phoneys and what it says about the iMessage App Store
For 8 straight days, Phoneys was the #1 paid app in the iMessage App Store. On the 9th, while still #1, Apple pulled it.
At least it went out on top.
Last Friday, when I first wrote about Phoneys, I said I was faced with a difficult decision and wasn’t sure what I was going to do. But, really, the best choice was always pretty obvious. By not updating Phoneys before yesterday’s deadline and forcing Apple to pull it, everyone that bought the stickers will still be able to use them as is until they decide to delete them.
But, even though Phoneys is as dead as all those predictions that 2016 would be “the year of the bot”, the iMessage App Store is alive and thriving. And at not even 4 weeks old there’s a lot we still don’t know about it. So, I thought it’d be useful to publicly go into Phoneys’ numbers and see what they can teach us about the current state of the iMessage App Store.
Since Apple pulled Phoneys at midnight PDT on October 5th, I think these numbers are up-to-date. 33,269 total sales, $34,142.84 total revenue, $23,206.15 in profits after Apple’s cut. I’ll make some extrapolations based off these numbers in just a minute.
- Sep 26th-Sept 27th: 66 sales — “launched” via Twitter after getting approved over the weekend
- Sep 28th: 5,204 sales — TechCrunch, Daring Fireball and a few others
- Sep 29th: 3,207 sales — Product Hunt
- Sep 30th-Oct 1st: 15,239 sales — Last Friday’s Medium post, which led to coverage in 9to5Mac, Business Insider, MacRumors, Gizmodo, The Verge, Cult of Mac, Apple Insider, Daring Fireball and several others
- Oct 2nd: 2,945 sales — TechMeme
- Oct 4th: 3,534 sales — Mashable
Impressions & Product Page Views
App store impressions are when a user views your app’s icon. Phoneys’ 8 days at #1 Top Paid and Top Grossing are what drove this number so high. Product page views are how many times a user tapped into Phoneys’ App Store page after viewing the icon, or came in from an outside link. So, while the conversion from app store impression to product page view is only 6.35%, the conversion rate from product page view to purchase was a much higher 27.61%.
The landing page for Phoneys, linked to directly in a lot of the press coverage, was by far the biggest referrer and driver of sales. And conversion rates were a lot higher for people coming in from an article than coming in through the iMessage App Store home screen.
- Right now, depending on the day of the week, 1,000–1,500 sales a day will make your app #1 Top Paid in the iMessage App Store.
- Around $2,500-$3,000 dollars in sales a day will make your app #1 Top Grossing in the iMessage App Store.
- Being featured on the iMessage App Store home screen will get your app around 150,000-200,000 impressions a day, but unless you’re on the top paid or top free chart, it won’t drive very many conversions (I’ve talked to several folks whose stickers are currently being featured that back this up).
- Apple is approving damned near everything in order to get a lot of stickers into the store in a short amount of time. They know most will sell next to nothing, so they’re not spending much time reviewing them. Only when something gets popular, like Phoneys did, are they looking at it. I can’t even begin to imagine how many artists are, as I type this, having their work stolen and made into some asshole’s garbage.
- Unless you have a really compelling concept and are driving a lot of people in from outside the App Store — a good example of this other than Phoneys is Grammar Snob — or are connected to a large brand with a built-in audience, it’s going to be tough to make decent money with stickers. The press attention from my Medium post and the compelling story around its upcoming App Store ban made Phoneys an outlier.
- For now, regular folks have no idea you can peel and place stickers. They just tap and send. Again, that MacRumors video was the main way I helped people understand what peeling a sticker meant. If your stickers get popular, save yourself some trouble and make a short video showing them in use and put it up on YouTube.
- Most of my negative reviews were from people confused about one or both of the above points. After buying Phoneys they couldn’t find it, even in a Spotlight search, so they assumed I’d done something wrong. And when they tapped to send instead of peeled and placed, they got mad because they thought that meant it didn’t do what I said it did (it’s pretty amazing how many people immediately jump to “you scammed me” in a support email).
- People like animated stickers a lot more than they like static stickers.
- Most sticker packs are pulling in $0.00 right now. They’re so easy to make that people are putting dozens of them into the store at a time. So don’t think you can just drop your creative genius into the store and sit back while the Washingtons roll in. Quality is currently hard to find, so make something great — preferably animated — and then promote the hell out of it.
- Most people don’t want to pay for stickers. If Apple ever makes In App Purchases easy for sticker packs, so that you can give the first dozen away and charge a little for the rest — like Sticker Pals is currently doing, but they’ve built an entire app wrapper around their stickers to make it all work — it would be huge.
- Just because you’re making a silly little sticker pack doesn’t mean the landing page isn’t important. Especially if they’re paid. The landing page for Phoneys was the greatest driver of direct sales, and almost half the people that came in from the landing page purchased it.
Hope this was helpful. It was a fun week, and I’m bummed that it’s over, but I’m also so super thankful to everyone who helped make it happen.