PointlessVentureValue Analysis and Trading: Algorithmic ThoughtGames, particularly games that require strategy, need AI players to be able to make complicated decisions correctly, or approximating…3 min read·May 5, 2022----
PointlessVentureInfluence Mapping: X Marks the Spot!Once again, it is time to examine how, in games, we make units find things they are looking for. In this case, we examine the influence…3 min read·Apr 11, 2022----
PointlessVentureFlow Fields: Telling Things How to Move.Oftentimes in games, it is helpful to tell things how to move without having to run a pathfinding algorithm every single frame, or, as the…4 min read·Mar 7, 2022----
PointlessVentureFlocking with Obstacle AvoidanceThe Flocking Algorithm is a decent example of game pathfinding. It is designed to have a group of Actors moving together.1 min read·Feb 17, 2022----
PointlessVentureObstacle Avoidance with RaycastingIn games, it is frequently relevant to have some actor or entity in the game avoid obstacles or other entities while pathfinding to a…1 min read·Feb 3, 2022----
PointlessVentureThe Minimax AlgorithmA/N: This is the final assignment for GPR350: Game AI. Does that matter to you? Probably not. But just in case it does matter to you, there…5 min read·Dec 12, 2021--1--1