IxD POP App Sprint
Interaction Design (IxD): the practice of designing interactive digital products, environments, systems, and services.
Task of the Week
In this week’s activity I designed the interface of a smartphone app that allows the general public to contribute to the collection of data for scientific research. The focus of my app was to help a college student post and gather research for the study of mosquito populations affected by water quality in the Puget Sound area.
What Can My App Do?
As a student researcher, my subject needed an interface with features that would allow for geotagged photos, infographs, hyperlinks, and filtered search options.
In a new post, users can edit text styles and add location, photos with captions, hyperlinks, assorted graphs, data tables, as well as tags to sort the post by. Published posts can be upvoted and downvoted by other users. Users can follow others and gain followers as well.
Concerns and Interest
A concern that came to mind while designing this app was the validity of user posts. Since any member of the general public can create a profile and post on this app, the validity of information (especially data) posted can be questionable, as with any post on any social platform. Users are able to show university/program affiliations, ongoing projects, occupation, etc. on their profiles, so there would need to be a way to validate this information to ensure that data is not being posted under false credentials. This also becomes a problem with community volunteers and similar users posting data because they do not have the same credentials, even if the data posted is contributive. This aspect could partly be alleviated through the upvote/downvote system, with users being able to downvote posts with discreditable or non-contributive information.
Aspects of this sprint I enjoyed were designing an interface that I personally liked and would use, with factors such as minimalistic icons and a clean design. I have always had interest in the aesthetic of products, so it was fun to be able to illustrate the screens myself. I also prefer to design digitally but it was a practical feature to be able to draw low-fidelity screens to upload and interact with, without the difficulties of having to actually code it all.