User Feedback & High Fidelity Iterations

Alice Lee
May 10, 2024

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User testing the low-fidelity wireframe with 15 users, I gathered feedback on the user experience and interface, which was synthesized into four key categories:

In the next round of iterations, I incorporated feedback into the high-fidelity prototype, including redesigning the game page to reflect a desktop interface including the prompt as the header, image and description. Given the importance of translation on the app, I positioned the translation button alongside the transcribed content. In response to privacy concerns in the feedback, I removed the tag icons from the upload screen.

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