Albertmauri7 Spatial Design Concepts And Their UX/UI Design EquivalentsIn this article, I’ll provide an overview of 7 product design concepts and their equivalents in spatial design.Sep 29, 20231Sep 29, 20231
AlbertmauriinUX Collective3 key UI design concepts for VR and AR appsUnveiling the UI of the future.Sep 278Sep 278
AlbertmauriinUX CollectiveDesigning VR/AR UI in Figma and testing it with no codeUI has been in constant evolution since 1973 when Xerox Palo Alto Research Center created the first UI as we know it nowadays. Read more…Sep 277Sep 277
AlbertmauriinUX CollectiveUI evolution: From Computers To AR and VR HeadsetsIn this article we’ll learn a bit of the history of UI, how it was born and how it has become what it is today. Then we’ll learn a little…Jul 9, 20223Jul 9, 20223
AlbertmauriinUX CollectiveNavigation patterns in VR: how to help users jump between scenesNavigation is a key part of any digital product, a simple and consistent navigation is the first step towards a delightful experience…Sep 27Sep 27
AlbertmauriinBootcampHow I created the first VR and AR Design System in Figma that also lives in Unity.FloatGrids is a tool that allows UX/UI designers to design VR/AR UI as they have always done and developers to recreate the designs with…Mar 27, 20223Mar 27, 20223
Albertmauri4 Keys to Start a UX/UI Project or a UX/U Position In The Real WorldStarting a new UX project from scratch is a great challenge. Each project is different, it depends on the company you are working for, the…Feb 6, 2022Feb 6, 2022
AlbertmauriinBootcampUX/UI Layout Patterns In VR StudyThis study intends to identify the UX/UI patterns in VR and how they are related to the traditional UX/UI in 2D apps. The study focuses on…Feb 1, 20221Feb 1, 20221