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Albertmauri
Albertmauri

288 Followers

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Published in

UX Collective

·Updated 2 days ago

3 key UI design concepts for VR and AR apps

Unveiling the UI of the future. — In this article, I will discuss three fundamental concepts about UI design for VR and explain how they differ from designing for mobile or desktop apps. These concepts are size, height, and distance. If you’re already a UI/UX designer, you have a solid foundation to grasp these concepts fairly quickly…

UI

6 min read

3 key UI design concepts for VR and AR apps
3 key UI design concepts for VR and AR apps
UI

6 min read


Published in

UX Collective

·Updated 2 days ago

Designing VR/AR UI in Figma and testing it with no code (Updated)

UI has been in constant evolution since 1973 when Xerox Palo Alto Research Center created the first UI as we know it nowadays. Read more about the evolution of UI in this article “UI Evolution: From Computers To Virtual Reality Headsets”. Now, we are facing the next step on UI…

Metaverse

7 min read

Designing VR/AR UI in Figma and testing it with no code
Designing VR/AR UI in Figma and testing it with no code
Metaverse

7 min read


Published in

UX Collective

·Jul 9, 2022

UI Evolution: From Computers To AR and VR Headsets

In this article we’ll learn a bit of the UI’s history, how it was born and how it has become what it is today. Then we’ll learn a little about how UI has been adapted to other digital products such as smart watches. …

VR

8 min read

UI evolution: From Computers To AR and VR Headsets
UI evolution: From Computers To AR and VR Headsets
VR

8 min read


Published in

UX Collective

·Updated Apr 16

Navigation patterns in VR: how to help users jump between scenes

Navigation is a key part of any digital product, a simple and consistent navigation is the first step towards a delightful experience. There are a lot of ways that navigation can be understood in VR. When we talk about navigating through a 3D scene, when we talk about navigating the…

VR

6 min read

Navigation patterns in VR: how to help users jump between scenes
Navigation patterns in VR: how to help users jump between scenes
VR

6 min read


Published in

Bootcamp

·Mar 27, 2022

How I created the first VR and AR Design System in Figma that also lives in Unity.

FloatGrids is a tool that allows UX/UI designers to design VR/AR UI as they have always done and developers to recreate the designs with accuracy while keeping the consistency and scalability. FloatGrids achieve this goal by providing a free Figma file and a free Unity Package. Both are aligned in terms of components, styles and nomenclature. Besides, FloatGrids has been built under Atomic Design methodology so that it is completely customizable. …

Design Systems

7 min read

How I created the first VR and AR Design System in Figma that also lives in Unity.
How I created the first VR and AR Design System in Figma that also lives in Unity.
Design Systems

7 min read


Feb 6, 2022

4 keys to start a UX/UI project or position in the real world

Starting a new UX project from scratch is a great challenge. Each project is different, it depends on the company you are working for, the resources you have, the design culture of the stakeholders and so on. There you go 4 basics that have been working for me so far…

UX

4 min read

4 Keys to Start a UX/UI Project or a UX/U Position In The Real World
4 Keys to Start a UX/UI Project or a UX/U Position In The Real World
UX

4 min read


Published in

Bootcamp

·Feb 1, 2022

UX/UI Layout Patterns In VR Study

This study intends to identify the UX/UI patterns in VR and how they are related to the traditional UX/UI in 2D apps. The study focuses on non-diegetic UI which means that it studies 2D elements within a 3D environment. …

UI

5 min read

UX/UI Layout Patterns In VR Study
UX/UI Layout Patterns In VR Study
UI

5 min read

Albertmauri

Albertmauri

288 Followers

Future is here, just enjoy the ride!

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