Designing By Hand in the Digital Age
Ryan Nance

This is fantastic Ryan, I second the sentiment. When I went to college I had the hardest time sketching and articulating my ideas on paper before moving to pixels. It was not until I started working with interactive designs and UI that I caught on. Since then I have built various “design” teams (designers, animators, front-end engineers, etc.) and always start them with a similar kit. As a team we spend a lot of time in front of the white board and the results are undeniably much better than when we jump straight to high fidelity designs.

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