OPEN PROPOSAL TO THE KICKICO PLATFORM FROM THE OBJECTOPIA GAME PROJECTON THE INTERACTIVE MAP MAPMESS

The game Objectopia (hereinafter Game), is the first economic online game based on 100% use of KICKCOIN (KC) crypto currency.

These two funny characters above — the cat Pompon and the cat Trundel are both our advisers, who give us valuable advices with the permission of their creator, the famous Russian artist Nikolai Vorontsov.

The idea of the game

In some ways this game is similar to the iconic Monopoly, but at the same time there are lots of differences.
The goal of the players is to capture and buy out each other’s objects on the map.

Here is how it’s happening. The first player (the cat Pompon) buys an object on the map for 100KC (all purchases are made in KC) — let’s say it’s a Dry Cleaners (Laundry) in Toronto (the object has its own real-life prototype: https://mapmess.com/marker/3427).

After payment of 100KC, the object
immediately becomes the possession of Pompon. What this means and what the benefits are is described a little below. According to the terms of the game, the dry cleaning facility is assigned to the owner for a certain period of time, for example, for one day (24 hours). During this time no one can repurchase the object. Its status changes to SOLD and the name of Pompon appears
on the title of the object description on the map.

After 24 hours, the object can be purchased by another player. After this period, the status of the object changes to FOR SALE, but the price has already increased: 150KC. Now, whoever captures this object first and pays 150KC for it, becomes the next owner of the object. Let’s say, the cat Trundel becomes the new owner since he has paid 150KC. Out of this money, the amount
of 100KC is returned to the account of Player 1, while 50KC are credited to the account of the gaming company. The object now is owned by Trundel. However, exactly one day later the Dry Cleaners can be bought by the next player but so far for 200KC and so on. It means that with every purchase the previous owner of the object receives the full amount back and does not
lose anything, whereas the new player pays a larger amount and owns the game object until the next player purchases it.

Why we need these virtual objects and how we benefit from having them?

1. While owning the virtual object, a player is entitled to free service or a substantial discount when being serviced at a real-life object (all virtual objects will have their real-life counterparts at the specified address). In particular, in our example the object Laundry, according to our agreement, offers the current owner free clothes cleaning once a week worth $30 CAD* (some conditions applied).

2. All current and former owners of the game objects become members of the MapMess Players Club and receive bonuses and discounts from all partners and sponsors of MapMess. They also participate in MapMess corporate events for free or at a substantial discount. In addition to that, their account on the MapMess website receives Premium status during the time of ownership of any game object.

3. The current owner of the object can place his banner or marketing/advertising text inside the object description or sell this advertising space at his discretion to anyone who wants it — this will be his separate business and the money will be directly transferred to his account
without MapMess serving as intermediary. MapMess, however, will provide for all those willing a convenient platform for communication with advertisers. Advertising in the object will be marked and promoted as an Object Sponsor.

4. The current owner of the object will be able to participate in the game process with other objects owners. This scenario is under development.

The settlement mechanism when buying objects Our offer to the KICKICO project is that the KC is used as the only game monetary unit
(currency). A customizable smart contract will help you easily implement the mechanism of the game and automate the entire process:
- Player1 buys Object 1 for 100KC;
- Player 2 purchases Object 1 for 150KC;
- Player 1 gets his 100KC back, and the system gets its profit in the amount of 50KC;
- Player 1 can immediately buy another object on the map and continue the game.

Thus, this system is similar to a deferred auction in which the loser really loses nothing, but only acquires. With growth of the popularity of the game, there will be more and more objects appearing on the map and all of them will be tied to real businesses, shops, restaurants, cinemas and so on. And all these businesses will fight for the right to become the game objects, to pay for sponsorship since for them it is an excellent advertising and marketing. In addition, the prototypes of our game objects will become participants in the game process, the scenario of which we mentioned above.

At what point the game ends?

The capture and buyout of a particular object ends when this object can no longer be bought. This moment comes when the value of an object reaches a certain level, for example 10,000,000 KC (the price may be different for each object). When the price of an object exceeds a certain threshold, the object, most likely, will be owned by commercial companies or prominent entrepreneurs. For them, it will be both an element of prestige and investment medium. We are still keeping the lid on regarding this mechanism but it is closely connected with the crypto-currency market. We believe (and our expert consultants confirmed this) that a business will only benefit from buying such an expensive virtual object both in terms of PR and other aspects. During the game, more and more game objects will appear on the map, until their number reaches a certain, predetermined value, which is kept in secret so far.

The objects of the game can be:
 dry cleaners, coffee shops, restaurants, movie theatres, casinos, etc.;
 historical and cultural objects. In this case, the current owners will be entitled, as a bonus, to a free ticket to the prototype object, the cost of which will be paid by the sponsor. For example, the Eiffel Tower or the Trakai Castle;
 airports, train stations, parking lots, etc.;
 police stations, prisons, cemeteries, morgues (a joke !!!) and so on…

The game will finally end when no more game objects appear on the map, since their number will be initially limited to maintain a healthy excitement and not to devalue the game capital. The ultimate owners of virtual objects will own them forever and enjoy all the benefits of the current
owners of the objects, making up an elite club of MapMess friends and enjoying a whole lot of privileges.

ICO for Objectopia

Our offer to the KICKICO team is not only to use the KC as the main and only game currency in the game, but to float the ICO for this project. In this case, the KC coin will serve as the token that the investors will receive, while all KC holders will practically immediately get the chance to get involved in the game and buy the first objects on the cheap. The first buyer of each object will receive a very appealing bonus, which we will not talk about yet, so that “the birthday boy does not start celebration ahead of time”.

So here is why we should float ICO:

 fundraising for the final study of the mechanics of the game and synchronization with the KICKICO and KC platform, programming of smart contracts necessary for the implementation of game mechanics;
 advertising campaign, PR and marketing of the game;
 meetings and negotiations with businesses whose real objects will serve as prototypes of the first game objects. An agreement with dry cleaning in Toronto has already been reached;
 bounty and other marketing expenses;
 remuneration to the team members involved in the development of the game.

This open proposal is addressed to the KICKICO project team in the hope of cooperation on this project. I will be glad to answer all the questions from all those interested.

Alexander Moskovich
Author of the Objectopia idea, CEO of the project MapMess
https://www.facebook.com/alexandre.moskovich

OBJECTOPIA project group on FB:
https://www.facebook.com/groups/objectopia/

What is MapMess Interactive Map and how it works:
https://kiwicrypto.club/2017/08/12/o-proekte- mapmess.html

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Alexander Moskovich

Written by

CEO & co-founder at MapMess.com

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