Alex TolsonHow to Swap Action MapsIn this article, we’re going to cover how to switch between Actions Maps.4 min read·Jun 17, 2024----
Alex Tolson2D Vector Composite w/ New Unity Input SystemIn the last article, we learned how to use delegates to assign behavior to our Input Actions.4 min read·Jun 15, 2024----
Alex TolsonScripting Actions (New Unity Input System)We’re going to look at how to use delegates and events to program our actions in C#. This is a continuation of a previous article.3 min read·Jun 12, 2024----
Alex TolsonCreating Your First ActionLet’s get using this New Input System!3 min read·Jun 11, 2024----
Alex TolsonOverview of Action MapsAction Maps are how inputs are connected to actions within our applications or games.2 min read·Feb 20, 2024----
Alex TolsonOverview of Input AssetsThe new Input System makes use of Input Assets. But what are Input Assets?2 min read·Feb 16, 2024----
Alex TolsonSetup for New Unity Input SystemOver the next few articles, we will dive into exploring the new Unity Input System.2 min read·Feb 16, 2024----
Alex TolsonInteractive to Cinematic Sequence with Unity’s Cinemachine | Part IIIWe’ve set up our scene and our cameras in Part I and scripted the behavior for the Interactive Cameras in Part II.5 min read·Jan 27, 2024----
Alex TolsonInteractive to Cinematic Sequence with Unity’s Cinemachine | Part IIWe will jump right into the script needed to control our interactive cameras.4 min read·Jan 24, 2024----
Alex TolsonInteractive to Cinematic Sequence with Unity’s Cinemachine | Part IWe’re going to set up 2 interactive cameras that the Player can switch between as well as at least 5 more cameras for the Cinematic…4 min read·Jan 23, 2024----