Alex TolsonHow to Swap Action MapsIn this article, we’re going to cover how to switch between Actions Maps.Jun 17Jun 17
Alex Tolson2D Vector Composite w/ New Unity Input SystemIn the last article, we learned how to use delegates to assign behavior to our Input Actions.Jun 15Jun 15
Alex TolsonScripting Actions (New Unity Input System)We’re going to look at how to use delegates and events to program our actions in C#. This is a continuation of a previous article.Jun 12Jun 12
Alex TolsonOverview of Action MapsAction Maps are how inputs are connected to actions within our applications or games.Feb 20Feb 20
Alex TolsonOverview of Input AssetsThe new Input System makes use of Input Assets. But what are Input Assets?Feb 16Feb 16
Alex TolsonSetup for New Unity Input SystemOver the next few articles, we will dive into exploring the new Unity Input System.Feb 16Feb 16
Alex TolsonInteractive to Cinematic Sequence with Unity’s Cinemachine | Part IIIWe’ve set up our scene and our cameras in Part I and scripted the behavior for the Interactive Cameras in Part II.Jan 27Jan 27
Alex TolsonInteractive to Cinematic Sequence with Unity’s Cinemachine | Part IIWe will jump right into the script needed to control our interactive cameras.Jan 24Jan 24
Alex TolsonInteractive to Cinematic Sequence with Unity’s Cinemachine | Part IWe’re going to set up 2 interactive cameras that the Player can switch between as well as at least 5 more cameras for the Cinematic…Jan 23Jan 23