Alex BorghiinWildMetaReinforcement learning through self-play and populations of agentsLast time we talked about using imitation learning to train bots for video games and the different advantages of this framework. Today we…Feb 2, 2022Feb 2, 2022
Alex BorghiinWildMetaOn leveraging imitation learning to train botsThe team is now back from Develop:Brighton 2021, the UK major game developer conference, where we had the opportunity to meet in real life…Nov 10, 2021Nov 10, 2021
Alex BorghiinWildMetaBehind our new integrations with Unreal Engine and UnityWe are excited to unveil our new library that enables easy integration with most game engines and our dedicated Unreal & Unity…Sep 7, 2021Sep 7, 2021
Alex BorghiinWildMetaA technical perspective on our machine learning-based bots for video gamesWhile we already released a blog post with a video demonstration on Dota 2 we didn’t have the opportunity to get into the details of the…Jan 19, 2021Jan 19, 2021