Startups have occupied a good part of my life. In 2017 I decided to bet everything into starting something I believed had potential. Elisebot is that startup, and this is its story.
It’s a story filled with high highs and low lows. It’s a story of struggle and passion, despair, and helplessness. It’s the story of a great idea, a good product, a competent and diverse team that defied the typical founder profile. It’s a story of a company that almost made it so many times, only to fall flat on its face. …
How do they compare to the competition? Are they audiophile worthy? Let's examine how Sennheiser's unit aimed at the business commuter and traveler fares.
Having switched from commuting by car to commuting by train to my office, and after dealing with IEMs for a while in this setting (using the RMA RH250 and the Sennheiser IE-80), I found them far too inconvenient and uncomfortable for constant use. In addition, I usually sit in the wagon closest to the engine — a very noisy environment, making something like my Beyer Dynamic DT 770 Pro 250Ohm rather ineffective and inconvenient to use.
After a few talks to my fellow semi-audiophile friends and trying out a friend's Bose QSC 35 pair during a trip we did together to Berlin last December, I was convinced I could solve my problem by buying a Bluetooth Noise Cancelling pair of cans. …
Many companies struggle with CRM adoption in the field. Managers want visibility, and sales reps complain about their obligations with the CRM hampering productivity. It is a well known problem:
So, management goes on to spend great wads of cash in a CRM implementation, such as Salesforce, and customizes it to tailor their preferences and needs. …
Gameplay in current gen AAA action games is as stale as old bread. The introduction of RPG elements into every other genre has made games duller, switching the focus from gameplay to story. People are playing them for the cutscenes, not for the gameplay itself, which usually feels repetitive, pointless and not even fun. How did it get to this?
As a race, we humans seem to have a fundamental need to entertain ourselves. Ever since we stopped living in caves, mankind has developed ways of immersing itself into games. The earliest forms of board games were found in the ruins of ancient Egypt, and date as far back as 3500 BC. …