Ali Siddiquiincode3100The VR Experience: Stage 4&5This is the final part of the experience. Video of all stages is at the bottom of the post.Jun 9, 2017Jun 9, 2017
Ali Siddiquiincode3100The VR Experience: Stage 3The stage design uses the arcs from the pavilion design and is arranged to create the feeling of an endless hallway. The primary features…Jun 9, 2017Jun 9, 2017
Ali Siddiquiincode3100VR On-boardingThis is one of the most crucial parts of any kind of VR experience as you need to ensure the user knows how to use the controllers to…Jun 5, 2017Jun 5, 2017
Ali Siddiquiincode3100The VR Experience ConceptInitially, we were going for a ‘puzzle’ style game to showcase the interactivity aspect of VR. In addition, we also wanted to incorporate a…Jun 3, 2017Jun 3, 2017
Ali Siddiquiincode3100Adding Functionality in the VR templateA key part of a VR experience is the interaction between the player and the objects that make up the environment. For our VR experience…May 17, 2017May 17, 2017
Ali Siddiquiincode3100Creating a Problem Solving System in UE4 (2/2)Another aspect we wanted to have in our game was getting the player to move around and explore the space. To achieve this, we thought one…Apr 3, 20171Apr 3, 20171
Ali Siddiquiincode3100Creating a Problem Solving System in UE4 (1/2)One of the ideas that we talked to Barry about was the player needed to find a light source. They would find (or be given) a torch and…Apr 2, 2017Apr 2, 2017
Ali Siddiquiincode3100Meeting with the Tutors and using the Visualisation ToolOn Tuesday the 28th of March we met with Barry and Shanny at BVN to get feedback on our progress as they were not able to attend the…Apr 2, 2017Apr 2, 2017
Ali Siddiquiincode3100Creating A Visualisation Tool (2/2)The next stage of this prototype involves the use of Blueprint scripting to add functionality to the tool. The two main features of this…Apr 1, 2017Apr 1, 2017