Alper GökcanProgressive Photon MappingThis blog post is shared as the final project result for the course Ceng795 — Advanced Ray Tracing in Middle East Technical University…Feb 3, 2023Feb 3, 2023
Alper Gökcanraytracer (brdf and pathtracing)In this Homework for Ceng795 Advanced Ray Tracing course in Middle East Technical University, we are expected to integrate BRDFs into our…Jan 26, 2023Jan 26, 2023
Alper Gökcanraytracer (supporting hdr)HW5 for our course Ceng795 Advanced Ray Tracing wants us to add new light sources and supporting HDR textures, light sources, output and…Jan 24, 2023Jan 24, 2023
Alper Gökcanraytracer (now with textures)We will be implementing texturing for our raytracers in this homework of our course Ceng795 Advanced Raytracing. The application of the…Jan 24, 2023Jan 24, 2023
Alper Gökcanraytracing ( a bit randomized)This blog post captures the additions to the ray tracer I develop for the course Ceng795 — Advanced Ray Tracing in METU. Previously on…Dec 14, 20221Dec 14, 20221
Alper GökcanRaytracing (a little faster)In this second homework of our course CENG795 — Advanced Raytracing, we focused on two different features. One of them being the use of…Nov 16, 2022Nov 16, 2022
Alper GökcanRaytracing (at least a start)I am writing this blog for my latest homework in METU-CENG795 Advanced Ray Tracing course. While the course title suggest that we are going…Nov 2, 2022Nov 2, 2022
Alper GökcanCubemaps And Mirror Surfaces in OpenGL | Environment MappingIntroductionMay 18, 2022May 18, 2022
Alper GökcanG1 Continious Bézier Surfaces | FlagIn today’s article I will be covering my journey into the world of surfaces that are modelled out of pure mathematics, specifically being…Apr 13, 2022Apr 13, 2022