Hello there, racers! It’s Game Designer Benjo of the Battle Racers team once again. Today, I’ll be going over how cars are assembled from parts.
In our last sneak peek, we talked about car parts and how they work. So now that we know about parts, how do we turn them into cars?
Each car is made up of four (4) parts: Front, Body, Rear, and Wheels. Once you have one of each type, they can be combined together as a car. The stats of the car will be based on the cumulative stats of each of the parts used.
This is called a Practice car. …
Hello there, racers! Game Designer Benjo here of the Battle Racers team. Today, I’ll be going over how our car parts work: types, rarities, and their underlying stats.
Each car in Battle Racers is made up of four (4) different parts — Body, Front, Rear, and Wheels. These part types carry stats based on their specialties that affect the racing performance of your car.
Every part has weight, as well as at least two (2) stats, which are dependent on what type of part it is. …
We have shared teasers in the past weeks that we are working with CryptoKitties, one of the world’s first blockchain games. Today, we are ready to reveal more details about limited edition CryptoKitties cars that will be added to Battle Racers!
We will be having an exclusive event where we will be selling special CryptoKitties crates.
Akin to our Axie Infinity sale in the past, you need at least one CryptoKitty in your MetaMask wallet address to be able to purchase a crate. …
Welcome to our Battle Racers Update! In these monthly updates, we’ll share with you the status of the game and how development is going. For this August-September joint update, you’ll get the latest on our game and website development, plus the launch date for parts trading.
We’ve been quiet on Medium as both our game development and website teams have been on overdrive! Since our last update, Decentraland has started inviting players to their closed beta. These World Explorers have early access to the platform and can explore the virtual world freely. If you’re an Explorer, you might have already seen the Battle Racers arena at (66,-21). They promise to bring in more players soon. …
Welcome to our Battle Racers Update! In these monthly updates, we’ll share with you the status of the game and how development is going. In this July update, you’ll get to see our work in progress for the build, our item pre-sale results, and a BIG announcement on parts trading.
Since our last update, a bunch of exciting things have happened! Decentraland announced their World Explorer’s closed Beta and avatar system, which means we’re getting close to having Battle Racers playable inside their virtual world. The team is currently updating the game to use Decentraland’s new SDK, as well as doing test deployments on LAND. …
In our Meet the Devs series, we’ll feature interviews of the Battle Racers team — our game artists, engineers, designers, and more. Today, let’s meet two of our 2D artists — Michelle “Shelly” Soneja del Mundo and Allen Arciaga.
Who we’re meeting today:
What do you do on the team?
Shelly: I create concept art and oversee the production and quality of art assets produced.
Allen: I make game assets and help on marketing materials for web and prints. …
Attention, racers! Next week, you can catch Battle Racers at Blockchain Gamer Connects in Hong Kong. Blockchain Gamer Connects is the first dedicated blockchain games event from the creator of Pocket Gamer and PG Connects. Our co-founders Gabby Dizon and Luna Javier will both be speaking at the event, which will be held at Cyberport 3 on July 17 and 18.
Catch Gabby and Luna talk all things Battle Racers at these times:
Wednesday July 17
Thursday, July 18
Attention, item pre-sale buyers: you might receive a car part for free!
Hello, racers! The Battle Racers item pre-sale is over, and the team has started preparing for the game’s launch on Decentraland. In this Sneak Peek, you’ll see the first car model to be part of our next season of cars. Plus, some of you will get your hands on it ahead of everyone else!
Let’s rewind to the first 24 hours of our item pre-sale: some early buyers ran into technical issues that prevented them from opening their crates. We promised then that those affected would receive a special car part as compensation. We are extending this to cover everyone who bought a crate within the first 96 hours! …
In our Meet the Devs series, we’ll feature interviews of the Battle Racers team — our game artists, engineers, designers, and more. Today, let’s meet two of our 2D artists — Dax Tee and Alex Artillero.
Who we’re meeting today:
What do you do on the team?
Dax: I make art for majority of the UI. It’s an end to end task — screen studies and mockups based on the design team’s UX flow. Iterate on selected art direction for the game’s UI until we lock it down. Execute in Unity or whatever platform is required. Animate UI elements for transition and interactive feedback. …
Welcome to our Battle Racers Update! In these monthly updates, we’ll share with you the status of the game and how development is going. In this June update, you’ll get to see our work in progress for the build, progress on our item pre-sale, and a recap of press coverage so far.
Since our last update, the team has been working on the feedback we got from our first Closed Multiplayer Beta. We added leaderboards, made races last longer, and added information tooltips to our Garage, as well as numerous other tweaks and bug fixes. …