A Thought Experiment — Which Industry is for you?
Videogames are my passion since childhood and my dream is working in that industry so the application to be studied is a VR survival horror FPS with supernatural and gothic ambientation.
Occupation: Software engineer.
Quote: “New technologies are my passion.”
What motivates them: He spend a lot hours programming as freelance. He is a techie who likes to buy new cool gadgets.
Experience level with VR: Some experience. He has a HTC Vive headset.
How accessible would each VR platform be to your target student in terms of price? Take into account location, age, and income.
Thomas has good income so he has access to all main VR platforms (Vive, Oculus, Daydream, Cardboard,…). In addition, he already owns a HTC Vive headset.
How interactive does your lesson need to be? For example, do I need to pick things up or could I get away with just looking at objects?
This game is going to take advantage of 6-DOF and VR controllers. User needs to shoot with weapons, pick objects, analize them and solve puzzles.
How realistic do your visuals need to be in order to teach? For example, could I use 2D images and videos in a 3D Environment or do you need high poly 3D models.
Visuals need to be as realistic as possible with high poly 3D models and enviroments. Lighting is also a very important aspect in this game.
Does my student need to feel like a participant in the experience or can they be a passive viewer? Could they be both?
The player must be an active participant in the game.
Given the answers above, what are potential platforms you could use for your experience?
The best platforms for this game are HTC Vive and Oculus because it requires 6-DOF and high fidelity graphics. Other VR platforms do not meet the necessary requirements.